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Search found 977 matches
- Mon Nov 29, 2021 8:05 pm
- Forum: Unity of Command
- Topic: Great game, dummy devs...
- Replies: 0
- Views: 31558
- Thu Nov 18, 2021 7:39 pm
- Forum: Technical Support
- Topic: Impossible to start the game
- Replies: 3
- Views: 26250
Re: Impossible to start the game
You are right, I just checked on my 100% fully updated machine and I am also getting 19041.
I made a note to investigate, possibly this a bug in Python version 3.8 that we are using. Perhaps it's time to move on from that version.
That brings us no closer to solving the issue though. :oops:
I ...
I made a note to investigate, possibly this a bug in Python version 3.8 that we are using. Perhaps it's time to move on from that version.
That brings us no closer to solving the issue though. :oops:
I ...
- Thu Nov 18, 2021 1:13 am
- Forum: Technical Support
- Topic: Impossible to start the game
- Replies: 3
- Views: 26250
Re: Impossible to start the game
Hi, your Nvidia driver is up to date but your Windows is 4 major versions behind (19041, May 2020 update).
Latest Nvidia drivers can cause problems when used with older Windows versions. The error reported in the log is consistent with this.
I would recommend updating Windows to the latest ...
Latest Nvidia drivers can cause problems when used with older Windows versions. The error reported in the log is consistent with this.
I would recommend updating Windows to the latest ...
- Mon Nov 15, 2021 11:39 pm
- Forum: Technical Support
- Topic: Linux crash, KeyError
- Replies: 2
- Views: 57419
Re: Linux crash, KeyError
Hi, from the report it looks like one of the game files is missing.
Perhaps try doing a "verify local files" from Steam and see if it helps.
Cheers!
Perhaps try doing a "verify local files" from Steam and see if it helps.
Cheers!
- Sat Nov 13, 2021 9:17 am
- Forum: Technical Support
- Topic: Win11 - cx_Freeze Crash on Dragoon Final Turn
- Replies: 1
- Views: 23037
Re: Win11 - cx_Freeze Crash on Dragoon Final Turn
Hi, thanks for reporting!
We have already fixed this issue, and the fixed version is live in the beta branch on Steam.
It should be made live for all users on Steam by Monday at the latest when the new DLC releases.
Cheers!
We have already fixed this issue, and the fixed version is live in the beta branch on Steam.
It should be made live for all users on Steam by Monday at the latest when the new DLC releases.
Cheers!
- Sat Nov 06, 2021 8:35 am
- Forum: Technical Support
- Topic: Win10 - HQ movement python crash
- Replies: 1
- Views: 24624
Re: Win10 - HQ movement python crash
Hi, thanks for reporting!
I thought we had fixed all bugs of this kind, but of course
I will take a look and report back.
Cheers!
I thought we had fixed all bugs of this kind, but of course

Cheers!
- Sat Nov 06, 2021 7:36 am
- Forum: Technical Support
- Topic: UOC MAC OS Instructions
- Replies: 1
- Views: 22835
Re: UOC MAC OS Instructions
Hi Greg,
the standalone version is a 32-bit executable that won't work on the latest Mac OSs.
There is a 64-bit version on Steam that will run on Monterey.
If you bought the game here on the site, you can get Steam keys to activate the game there, just follow the instructions in the emails you ...
the standalone version is a 32-bit executable that won't work on the latest Mac OSs.
There is a 64-bit version on Steam that will run on Monterey.
If you bought the game here on the site, you can get Steam keys to activate the game there, just follow the instructions in the emails you ...
- Thu Nov 04, 2021 1:06 pm
- Forum: Unity of Command II
- Topic: UoCII for iPad?
- Replies: 1
- Views: 25354
Re: UoCII for iPad?
Hi, we are not looking at iPad at this time.
It would be a reasonably big investment to port the game over the OS, and the experience with other premium games (e.g. from Slitherine) has not been stellar on the platform. If this somehow changes, we will re-asses.
Sorry for the late reply, we were ...
It would be a reasonably big investment to port the game over the OS, and the experience with other premium games (e.g. from Slitherine) has not been stellar on the platform. If this somehow changes, we will re-asses.
Sorry for the late reply, we were ...
- Thu Nov 04, 2021 1:04 pm
- Forum: Unity of Command II
- Topic: Possible bug on RCT card
- Replies: 1
- Views: 22893
Re: Possible bug on RCT card
I will be double checking this, thanks for reporting.
Sorry for the late reply, we were on a busy schedule given how close we decided to release Stalingrad DLC after Moscow.
Cheers!
Sorry for the late reply, we were on a busy schedule given how close we decided to release Stalingrad DLC after Moscow.
Cheers!
- Thu Nov 04, 2021 1:00 pm
- Forum: Technical Support
- Topic: Game crashes on custom scenario edit attempt
- Replies: 1
- Views: 23553
Re: Game crashes on custom scenario edit attempt
Hi, not sure if I replied to this already but: you have changed a bonus objective (kill unit) to a primary. This is a known issue with the editor, one I am looking to fix in this update.
In the meantime, you can manually fix the scenario by editing the file objectives.yml. Remove all content and ...
In the meantime, you can manually fix the scenario by editing the file objectives.yml. Remove all content and ...