Search found 765 matches

by Tomislav Uzelac
Mon Dec 09, 2019 5:30 pm
Forum: Unity of Command II
Topic: What happens to units that don't show up again?
Replies: 1
Views: 60

Re: What happens to units that don't show up again?

Is there any consequence to doing this? Do their steps actually go into the pool automatically or does this idea work? There are no special consequences, you are limited only by the number of HQ command points available for reorg. While this might seem like a gift to the player, note that on Classi...
by Tomislav Uzelac
Mon Dec 09, 2019 5:20 pm
Forum: Unity of Command II
Topic: Volturno Line typo error?
Replies: 1
Views: 43

Re: Volturno Line typo error?

It's a bug. Thanks for reporting though we know about it and it's on our list already. Scenarios are designed for Classic difficulty, and then on Normal you get +3 extra turns to complete the scenario. The correct scenario length is 8 turns, the campaign screen does not adjust for difficulty level. ...
by Tomislav Uzelac
Mon Dec 09, 2019 5:16 pm
Forum: Unity of Command II
Topic: Logistics?
Replies: 2
Views: 48

Re: Logistics?

You can place supply hubs only up to 5 hexes from a supply source or a supplied rail hex.

I've recently watched this video, you can see one good way to set up supply in the west there: https://www.youtube.com/watch?v=kCF1JhOsnt8

Cheers!
by Tomislav Uzelac
Mon Dec 09, 2019 5:11 pm
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 132
Views: 139353

Re: Suggestions Thread

Hi, I think you want to post in "Unity of Command II" forum, this forum is for the original Unity of Command (2011). The tooltips are in the works, and you will be able to hover and see the explanations as you suggest. The red arrow on German units is the retreat shift: when a unit takes c...
by Tomislav Uzelac
Sat Dec 07, 2019 8:05 am
Forum: Technical Support
Topic: UOC2 - Windows 10 - Crash on Enemy Turn
Replies: 4
Views: 43

Re: UOC2 - Windows 10 - Crash on Enemy Turn

Thanks for the report! :)

Possibly more than one issue here, actually. We'll be taking a look.
by Tomislav Uzelac
Fri Dec 06, 2019 1:47 pm
Forum: Unity of Command II
Topic: Update 8
Replies: 0
Views: 176

Update 8

⋅ Added frame rate limit option ⋅ Fixed generals in the campaign ⋅ Fixed towed arty suppression issues ⋅ UI polish ⋅ No longer pausing AI when moving the camera Content updates (campaign restart needed): ⋅ Husky balance changes ⋅ ...
by Tomislav Uzelac
Fri Dec 06, 2019 7:37 am
Forum: Unity of Command II
Topic: Hack for Belfort Gap
Replies: 2
Views: 86

Re: Hack for Belfort Gap

What is more problematic is that the AI doesn't know when to build/rebuild bridges. Yes, agreed. This can't be fixed with a quick update though: the AI code is not trivial, plus it could potentially upset the balance of other scenarios. We will be addressing this once we start doing bigger updates ...
by Tomislav Uzelac
Fri Dec 06, 2019 7:31 am
Forum: Unity of Command II
Topic: Eastern Front & other theatres
Replies: 6
Views: 175

Re: Eastern Front & other theatres

We're definitely looking to cover the Eastern Front. We haven't started working on DLC yet, so I can't make promises regarding dates.

This game system is not very well suited for the Pacific theater, so I doubt we will covering it.
by Tomislav Uzelac
Fri Dec 06, 2019 7:23 am
Forum: Unity of Command II
Topic: force pool and deploy step allocations
Replies: 3
Views: 94

Re: force pool and deploy step allocations

You need to have the correct combination of infantry + armor to create armor steps. Also the unit needs to be in supply, in range etc. When you hit this issue next time, please post a screenshot here. We would like to include more information e.g. in the tooltips, but it's not always obvious what th...
by Tomislav Uzelac
Thu Dec 05, 2019 12:48 pm
Forum: Unity of Command II
Topic: Bonus objective A in Race Across France and the Scheldt scenario
Replies: 4
Views: 146

Re: Bonus objective A in Race Across France and the Scheldt scenario

We have fixed quite a few bugs regarding this "selection of variant based on captured bonus objectives". I think what you describe should have been fixed already in Update 7. The final (fingers crossed) fix will go in Update 8 tomorrow. What can I say, sometimes things that look easy turn ...