We are actively considering an option to "redo the current turn", especially on lower difficulties.
If the time allows, it could be in the next update, if not then the one after that.
Cheers!
Search found 916 matches
- Mon Feb 22, 2021 8:24 pm
- Forum: Unity of Command II
- Topic: I could use this...
- Replies: 1
- Views: 50
- Tue Feb 16, 2021 8:14 am
- Forum: Unity of Command II
- Topic: Suggested AI Improvements
- Replies: 4
- Views: 327
Re: Suggested AI Improvements
Thanks for the detailed feedback!
We agree with a lot of the points made, but none of these are super easy to add plus there is always the potential to unbalance the existing scenarios.
I hope that we will be able to make at least some improvements, we'll see...
We agree with a lot of the points made, but none of these are super easy to add plus there is always the potential to unbalance the existing scenarios.
I hope that we will be able to make at least some improvements, we'll see...
- Tue Feb 16, 2021 8:07 am
- Forum: Unity of Command II
- Topic: Update 14
- Replies: 0
- Views: 370
Update 14
Now live in the testing branch. The main purpose of this update was to add support for Mac OS X, but we ended up fixing a lot of issues and even added some small features. There are no bugs outstanding (to the best of our knowledge) and if nothing horrible happens in the next few days, it will go li...
- Tue Feb 16, 2021 8:03 am
- Forum: Unity of Command II
- Topic: Campaign Cards list
- Replies: 2
- Views: 444
Re: Campaign Cards list
juoc wrote:Is there a way to see this information in the GUI during a scenario?
It's on the TODO list for one of the future updates, as it's not a super trivial change. Definitely happening though.
- Tue Feb 16, 2021 8:01 am
- Forum: Unity of Command II
- Topic: Can we add auto-save to standalone scenarios?
- Replies: 1
- Views: 232
Re: Can we add auto-save to standalone scenarios?
Were you not warned by the "save before quit" dialog?
- Tue Feb 16, 2021 8:00 am
- Forum: Technical Support
- Topic: Scenario Editor Crash
- Replies: 1
- Views: 254
Re: Scenario Editor Crash
Hi, please post your log.txt and clog.txt files. This post describes how to find them:
viewtopic.php?f=69&t=8892
Cheers!
viewtopic.php?f=69&t=8892
Cheers!
- Tue Feb 16, 2021 7:57 am
- Forum: Unity of Command II
- Topic: Sickle Stroke Glitch (?)
- Replies: 5
- Views: 472
Re: Sickle Stroke Glitch (?)
Hi, the fix for this is now live in the testing branch. Should be pretty obvious that the rail is cut 
Cheers!

Cheers!
- Tue Feb 09, 2021 11:46 am
- Forum: Technical Support
- Topic: [Release Version] Windows 10 - Crash on Moving Units
- Replies: 1
- Views: 150
Re: [Release Version] Windows 10 - Crash on Moving Units
Thanks for this report.
We found an interesting situation, where we don't fully understand what's going on, but we believe we are able to make it at least not crash. The fix will be up in the "Testing Branch" on Steam later this week.
Cheers!
We found an interesting situation, where we don't fully understand what's going on, but we believe we are able to make it at least not crash. The fix will be up in the "Testing Branch" on Steam later this week.
Cheers!
- Tue Jan 12, 2021 8:15 am
- Forum: Unity of Command II
- Topic: Sickle Stroke Glitch (?)
- Replies: 5
- Views: 472
Re: Sickle Stroke Glitch (?)
Well, the scenario designer's idea is that you can't use the rail, so that's what we want to achieve. However, we can't just edit the map because the same map is used in all scenarios: allied ones in the base game, and other axis scenarios in the DLC. I think the solution will be to just move the ra...
- Mon Jan 11, 2021 12:35 pm
- Forum: Unity of Command II
- Topic: Sickle Stroke Glitch (?)
- Replies: 5
- Views: 472
Re: Sickle Stroke Glitch (?)
Yeah the rail is cut because it's going through the "half hex" at the bottom, which is not playable (you can't put a unit in it too). Not ideal design, it's been throwing people off, but it's not a bug wrt/ game rules. I think Daniel is planning to do something to it visually, so it's more...