Search found 916 matches

by Tomislav Uzelac
Mon Feb 22, 2021 8:24 pm
Forum: Unity of Command II
Topic: I could use this...
Replies: 1
Views: 50

Re: I could use this...

We are actively considering an option to "redo the current turn", especially on lower difficulties.

If the time allows, it could be in the next update, if not then the one after that.

Cheers!
by Tomislav Uzelac
Tue Feb 16, 2021 8:14 am
Forum: Unity of Command II
Topic: Suggested AI Improvements
Replies: 4
Views: 327

Re: Suggested AI Improvements

Thanks for the detailed feedback!

We agree with a lot of the points made, but none of these are super easy to add plus there is always the potential to unbalance the existing scenarios.

I hope that we will be able to make at least some improvements, we'll see...
by Tomislav Uzelac
Tue Feb 16, 2021 8:07 am
Forum: Unity of Command II
Topic: Update 14
Replies: 0
Views: 370

Update 14

Now live in the testing branch. The main purpose of this update was to add support for Mac OS X, but we ended up fixing a lot of issues and even added some small features. There are no bugs outstanding (to the best of our knowledge) and if nothing horrible happens in the next few days, it will go li...
by Tomislav Uzelac
Tue Feb 16, 2021 8:03 am
Forum: Unity of Command II
Topic: Campaign Cards list
Replies: 2
Views: 444

Re: Campaign Cards list

juoc wrote:Is there a way to see this information in the GUI during a scenario?

It's on the TODO list for one of the future updates, as it's not a super trivial change. Definitely happening though.
by Tomislav Uzelac
Tue Feb 16, 2021 8:01 am
Forum: Unity of Command II
Topic: Can we add auto-save to standalone scenarios?
Replies: 1
Views: 232

Re: Can we add auto-save to standalone scenarios?

Were you not warned by the "save before quit" dialog?
by Tomislav Uzelac
Tue Feb 16, 2021 8:00 am
Forum: Technical Support
Topic: Scenario Editor Crash
Replies: 1
Views: 254

Re: Scenario Editor Crash

Hi, please post your log.txt and clog.txt files. This post describes how to find them:
viewtopic.php?f=69&t=8892

Cheers!
by Tomislav Uzelac
Tue Feb 16, 2021 7:57 am
Forum: Unity of Command II
Topic: Sickle Stroke Glitch (?)
Replies: 5
Views: 472

Re: Sickle Stroke Glitch (?)

Hi, the fix for this is now live in the testing branch. Should be pretty obvious that the rail is cut :)

Cheers!

Screenshot 2021-02-16 at 08.54.57.png
by Tomislav Uzelac
Tue Feb 09, 2021 11:46 am
Forum: Technical Support
Topic: [Release Version] Windows 10 - Crash on Moving Units
Replies: 1
Views: 150

Re: [Release Version] Windows 10 - Crash on Moving Units

Thanks for this report.

We found an interesting situation, where we don't fully understand what's going on, but we believe we are able to make it at least not crash. The fix will be up in the "Testing Branch" on Steam later this week.

Cheers!
by Tomislav Uzelac
Tue Jan 12, 2021 8:15 am
Forum: Unity of Command II
Topic: Sickle Stroke Glitch (?)
Replies: 5
Views: 472

Re: Sickle Stroke Glitch (?)

Well, the scenario designer's idea is that you can't use the rail, so that's what we want to achieve. However, we can't just edit the map because the same map is used in all scenarios: allied ones in the base game, and other axis scenarios in the DLC. I think the solution will be to just move the ra...
by Tomislav Uzelac
Mon Jan 11, 2021 12:35 pm
Forum: Unity of Command II
Topic: Sickle Stroke Glitch (?)
Replies: 5
Views: 472

Re: Sickle Stroke Glitch (?)

Yeah the rail is cut because it's going through the "half hex" at the bottom, which is not playable (you can't put a unit in it too). Not ideal design, it's been throwing people off, but it's not a bug wrt/ game rules. I think Daniel is planning to do something to it visually, so it's more...