Search found 218 matches

by Danielefc
Fri Mar 13, 2020 11:26 pm
Forum: Unity of Command II
Topic: Missing supply hub in Battle of the Bulge
Replies: 1
Views: 477

Re: Missing supply hub in Battle of the Bulge

Thanks for pointing this out. I fixed this "exploit" a while ago, but the automated system that transfers certain between variants can be a bit sketchy at times (Ironically, making a variant usually takes longer than making a fresh new scenario). I'll fix it manually for update 12. Speakin...
by Danielefc
Tue Mar 10, 2020 1:48 pm
Forum: Unity of Command II
Topic: Edit axis scenario
Replies: 1
Views: 539

Re: Edit axis scenario

You should be able to copy-paste the scenario file into your user scenario folder. But be warned that there is not enough soap in the world to feel clean again after "AI-hints-peaking" :lol:

Cheers

(to be fair it may be for something more innocent like making your own scenarios)
by Danielefc
Thu Mar 05, 2020 2:05 pm
Forum: Unity of Command II
Topic: Rearguard is broken.
Replies: 2
Views: 593

Re: Rearguard is broken.

Hmmm... There was a bug where rearguard didn't take roads into account, but that should have been fixed. We'll look into it.

Thanks for reporting :)
by Danielefc
Fri Feb 28, 2020 5:32 pm
Forum: Unity of Command II
Topic: Update 11 is LIVE
Replies: 1
Views: 699

Update 11 is LIVE

Update 11 is live! This is a big one, delivering new content, UI improvements, Save As feature, bug fixes and more. Check out the full change log for details: * New features ** New Axis standalone scenario: Nordwind ** New Axis standalone scenario: Kasserine ** Unit sheet polish (click to cycle thro...
by Danielefc
Wed Feb 19, 2020 10:14 am
Forum: Unity of Command II
Topic: German tank values
Replies: 2
Views: 865

Re: German tank values

Glad to hear you are enjoying the game and welcome to the forums :) Well, the specialists are not a raw vehicle vs. vehicle stats type of thing. They are abstracted values for a multitude of division/corps/army level attachments of differing sizes. Simulating which impact they would have on an opera...
by Danielefc
Fri Feb 14, 2020 10:16 am
Forum: Technical Support
Topic: Fail to lunch all of a sudden cx_Freeze: Python error
Replies: 2
Views: 765

Re: Fail to lunch all of a sudden cx_Freeze: Python error

Hi,

deleting your settings.yml file located in C:\Users\"yourusername"\AppData\Local\.uoc2 should fix this

Cheers
by Danielefc
Tue Feb 04, 2020 1:19 pm
Forum: Unity of Command II
Topic: Update 11 test
Replies: 14
Views: 1782

Re: Update 11 test

@DarkLight Good additional feedback. Cheers :) Getting the arty units into to position is indeed one of the more important aspects in this one. Also, eating stragglers to deny them to the Allied HQs is a good idea (with "recon in force" if need be) There will be some tweaks in tomorrow's u...
by Danielefc
Mon Feb 03, 2020 4:07 pm
Forum: Unity of Command II
Topic: Update 11 test
Replies: 14
Views: 1782

Re: Update 11 test

@Juoc

Warms my cold heart to hear ;) Cheers!

@All

There is an additional scenario out today: "Kasserine". Should be substantially easier :)
by Danielefc
Sat Feb 01, 2020 7:19 pm
Forum: Unity of Command II
Topic: Update 11 test
Replies: 14
Views: 1782

Re: Update 11 test

Hey Adronio, good to see you again and thanks for the extensive feedback :) Yea now that things have calmed down we're considering looking at a few of the finer details of the specialists. Personally I would like to accomplish the following (and I think you are hinting at this but correct me if I'm ...
by Danielefc
Sat Feb 01, 2020 12:42 pm
Forum: Unity of Command II
Topic: Update 11 test
Replies: 14
Views: 1782

Re: Update 11 test

Thanks for the feedback. Will look into the AI behaviour again on monday :)