Search found 72 matches

by Imperial Dane
Sat Jul 21, 2012 4:36 pm
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 129
Views: 132095

Re: Suggestions Thread

Well i'd like to see the ability to form scratch units out of reformed unit bits. In particular the Germans did this a lot.

Otherwise, perhaps something to get in command structure a bit more in the game ? HQ units perhaps ?
by Imperial Dane
Sat Jul 21, 2012 4:33 pm
Forum: Unity of Command
Topic: Brilliant Game - Thankyou...
Replies: 14
Views: 8189

Re: Brilliant Game - Thankyou...

@Tomislav: Well with the Monster AI you have, a soviet invasion of Portugal would be interesting to say the least :P But it would be a product i'd buy :D
by Imperial Dane
Fri Dec 09, 2011 7:57 pm
Forum: Unity of Command
Topic: Future directions? Extra content, expansions, editor etc.
Replies: 10
Views: 5924

Re: Future directions? Extra content, expansions, editor etc

Well i'd just like to see more unit types and more fights :D Huge maps are not a must for me.
by Imperial Dane
Sun Nov 27, 2011 10:44 pm
Forum: Scenarios & AAR
Topic: Voronezh
Replies: 8
Views: 7288

Re: Veronezh brilliant victory

Be mindful with aerial attacks on cities, you migh turn it into a ruin..
by Imperial Dane
Sun Nov 27, 2011 10:43 pm
Forum: Unity of Command
Topic: Safe to buy the game NOW?
Replies: 12
Views: 5400

Re: Safe to buy the game NOW?

He's certainly managed to create an AI that is proof that there is no god :shock:
by Imperial Dane
Fri Nov 25, 2011 8:07 am
Forum: Unity of Command
Topic: Kudos
Replies: 9
Views: 3643

Re: Kudos

Well luck is more importan with the Soviets than with the Germans i feel. Then again, i've got a lot more brilliant soviet victories than german ones :P
by Imperial Dane
Wed Nov 23, 2011 11:57 pm
Forum: Modding
Topic: mods
Replies: 9
Views: 7026

Re: mods

Nope, but i definately think the key is to have a simple surface and then good depth is the key :) And i certainly find the visual look very appealing, and very managable.
by Imperial Dane
Wed Nov 23, 2011 11:54 pm
Forum: Scenarios & AAR
Topic: Stalingrad
Replies: 25
Views: 18112

Re: Stalingrad

Well using the south as a distraction and cutting the supplies worked well enough for me. Ah well :D I think the beauty of this game is that we can have different approaches and still do well.
by Imperial Dane
Wed Nov 23, 2011 11:53 pm
Forum: Unity of Command
Topic: Starting a new campaign?
Replies: 3
Views: 2296

Re: Starting a new campaign?

Yup. only one at a time. No idea why though.
by Imperial Dane
Wed Nov 23, 2011 11:53 pm
Forum: Unity of Command
Topic: Perfection?
Replies: 19
Views: 7062

Re: Perfection?

Well i think the western front would be on a smaller scale compared to the eastern front, more battalions and companies rather than entire divisions. But glad to hear more content is coming :) As for much larger maps.. err, i think the size we have at the moment is good enough :P If something must b...

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