Search found 47 matches

by HolyDeath
Fri Jan 30, 2015 9:44 am
Forum: Unity of Command
Topic: Odds numbers, combat outcomes, calculations
Replies: 7
Views: 39341

Re: Odds numbers, combat outcomes, calculations

Here is how I see it: Before an attack: The game calculates ratio of forces and modifiers (entrenched, experienced, etc.) into odds and shows the expected results in-game for you. After an attack: When you actually attack it applies a random modifier off-screen (we don't know how slight it is, nor w...
by HolyDeath
Thu Jan 29, 2015 7:07 am
Forum: Unity of Command
Topic: Odds numbers, combat outcomes, calculations
Replies: 7
Views: 39341

Re: Odds numbers, combat outcomes, calculations

Technically both divisions have odds +3, but odds numbers for combat losses are slightly randomized, so the 4-step panzer division should have better chances of the odds staying at +3 (although unlikely reaching +4) and inflicting an extra off-sheet losses on the enemy (due to ratio), because it has...
by HolyDeath
Wed Jan 28, 2015 5:41 pm
Forum: Unity of Command
Topic: Odds numbers, combat outcomes, calculations
Replies: 7
Views: 39341

Re: Odds numbers, combat outcomes, calculations

When the game looks at odds numbers to determine combat outcomes, does it refer to the integer values that are displayed on the info sheet, or does it refer to a floating-point (or somehow else continuous) value that's hidden from the user? That is, does a unit that's just shy of making an odds num...
by HolyDeath
Mon Nov 17, 2014 9:06 pm
Forum: Unity of Command
Topic: Anniversary Post
Replies: 16
Views: 65692

Re: Anniversary Post

It's great to read an update on the project. I know this is not enough for media to cover, but I am glad to be able to witness that something is happening and even hear what kind of features we might expect.
by HolyDeath
Wed Oct 15, 2014 2:03 pm
Forum: Random chat
Topic: HOI4 project lead acknowledges UoC's influence
Replies: 4
Views: 19018

Re: HOI4 project lead acknowledges UoC's influence

I can see "hidden state" working as sort of fog of war. UoC had a problem of both parties being able to see everything. As for reinforcing - I believe I didn't encounter this problem, because I knew the rules under which it's not possible to reinforce. Perhaps click on "reinforce butt...
by HolyDeath
Thu Oct 09, 2014 8:40 am
Forum: Random chat
Topic: HOI4 project lead acknowledges UoC's influence
Replies: 4
Views: 19018

Re: HOI4 project lead acknowledges UoC's influence

It's hard to say there is influence. It's related to streamlining and reducing the amount of tedious elements the previous Hearts of Iron had a lot of. They're not mentioning any specific features UoC had that were superior (like divisions and support elements being transparently displayed on the ma...
by HolyDeath
Mon Jun 09, 2014 2:38 pm
Forum: Random chat
Topic: 2x2 games webiste?
Replies: 13
Views: 60119

Re: 2x2 games webiste?

Thanks for clearing that up. I've already reserved a slot on my to-buy list and I'll be checking your blog from time to time to make sure I won't miss anything.
by HolyDeath
Sun May 11, 2014 12:40 pm
Forum: Random chat
Topic: 2x2 games webiste?
Replies: 13
Views: 60119

Re: 2x2 games webiste?

Surely you'll be making announcements of some sort when next title will be ready to be shared with the world? I'd be highly interested in knowing where to listen about checking on news for future 2x2 Games.
by HolyDeath
Sat Feb 22, 2014 12:17 pm
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 132
Views: 3955833

Re: Suggestions Thread

There is another idea: make digging-in part of the map, but cost more time and/or strength to set it up. I recall Panzer General having its own type of terrain like that. It should make infantry better on the offense as they'd fill the abandoned defensive positions. Right now you can take advantage ...
by HolyDeath
Tue Feb 18, 2014 10:27 am
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 132
Views: 3955833

Re: Suggestions Thread

One more thing I'd like to suggest - tanks are too good at everything. They're even better at attacking cities or rivers. This ain't accurate and diminishes the role of infantry units. I think this should be changed somewhat so infantry could improve in other aspect (attacking through terrain that w...