Search found 11 matches

by ichadwick
Fri Mar 01, 2013 6:43 pm
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 129
Views: 138855

Re: Suggestions Thread

A few ideas: In the scenario editor, a basic default size button that creates a map border of X x X hexes in the centre of the current screen. Equal value victory markers - represent an objective that counts the same for BOTH/EITHER side, not just one or the other. Great for creating "CTF"...
by ichadwick
Fri Mar 01, 2013 6:31 pm
Forum: Modding
Topic: [WIP] NATO Counters
Replies: 22
Views: 16181

Re: [WIP] NATO Counters

Like them. Like the clipped corners of the counters. Anyone else remember having nail clippers used specifically to trim the corners and remove the chaff from wargame pieces?
by ichadwick
Fri Mar 01, 2013 6:29 pm
Forum: Modding
Topic: Another NATO counter mod
Replies: 5
Views: 6252

Re: Another NATO counter mod

Nicely done. Might want to dim down the white markings on the counters a tad. I recall SPI countersheets started with an off-white or light ivory, not a brilliant white. Otherwise, good job - look forward to seeing and testing the complete set.
by ichadwick
Wed Jan 23, 2013 3:38 pm
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 129
Views: 138855

Re: Suggestions Thread

How about an option to continue playing after all objectives have been captured? And a wrap-up screen when they are captured that says how many units killed on each side.
by ichadwick
Wed Jan 23, 2013 3:36 pm
Forum: Community Scenarios
Topic: Velikiye Luki
Replies: 8
Views: 8769

Re: Velikiye Luki

Thanks - will see how it fits.

Battles in Italy? Not sure why there would be a scenario for it there... a few thousand kms east of Italy!

Been scouring the Web for a good OOB or an affordable copy of the old GDW White Death game. Will continue to look...
by ichadwick
Sun Jan 20, 2013 2:05 pm
Forum: Community Scenarios
Topic: Velikiye Luki
Replies: 8
Views: 8769

Velikiye Luki

I've been working on a scenario for the battle around Velikiye Luki - actually two (one for the Soviets to surround it, the other for the Germans to relieve it). However, I'm having problems getting a good OOB. I used to own a game from GDW that had the OOB and starting locations, but don't have it ...
by ichadwick
Wed Jan 16, 2013 7:24 pm
Forum: Modding
Topic: Setting map size - how?
Replies: 2
Views: 3539

Re: Setting map size - how?

Ah ha! That worked. Now I can carry on trying to work out the OOB and see how it plays... thanks.
by ichadwick
Wed Jan 16, 2013 5:22 pm
Forum: Unity of Command
Topic: Easy Mode (Easy Mod?)
Replies: 9
Views: 6256

Re: Easy Mode (Easy Mod?)

I bought this game on the basis of the tutorial and introductory scenario, which I really enjoyed. Unfortunately, the real game is too tough for me. I'm not particularly fond of "easy" scenarios that have me getting my ass kicked every single time. To add insult to injury, there is no &qu...
by ichadwick
Wed Jan 16, 2013 5:13 pm
Forum: Modding
Topic: Modding Dev kit or FAQ?
Replies: 1
Views: 2751

Re: Modding Dev kit or FAQ?

I found a scenario editor link posted in another thread. It's a start, but i have many questions about editing after reading it... will there be a more comprehensive version coming out?
by ichadwick
Wed Jan 16, 2013 4:56 pm
Forum: Modding
Topic: Setting map size - how?
Replies: 2
Views: 3539

Setting map size - how?

I'm trying to create a sample scenario and am frustrated right at the start. How do I set the map size? I have tried to follow the instructions in the PDF but no matter where I click, nothing gets set. I want to limited the action to a smaller portion of the map. Here's what I do. Maybe someone can ...