Search found 5 matches

by Grenator
Fri Dec 27, 2013 11:53 am
Forum: Scenarios & AAR
Topic: Black Turn: BV in Army Group Center and South?
Replies: 10
Views: 46355

Re: Black Turn: BV in Army Group Center and South?

I've finally cracked AG South. I quickly figured out that all 4 German tank divisions should go to Rovno right away, and that you need to have a unit next to the Lvov square to cap it on turn 2. My problem was taking Mogilev-Podolsky on turn 5 (got it on turn 6 at best), and I've finally figured out...
by Grenator
Wed Dec 25, 2013 12:45 am
Forum: Scenarios & AAR
Topic: Black Turn: Army Group North
Replies: 11
Views: 33445

Re: Black Turn: Army Group North

I'll give a little hint here: The shortest route to Pskov does not go via Riga... This tip wins the thread. I've been trying to BV this map for days, and essentially had the same problem as the OP: I only managed to take Pskov on turn 7. So, I followed the tip, and directed all of my mobile forces ...
by Grenator
Thu Dec 13, 2012 7:42 am
Forum: Unity of Command
Topic: Red Turn DLC
Replies: 18
Views: 63981

Re: Red Turn NOW AVAILABLE

Yay, can't wait for the term to end to grab this one. Question: does the campaign map span all over the Eastern Front with the Red Turn? I'm thinking about some scenario ideas, but they're too far north for the vanilla game. Suggestion: as a possible direction for further DLCs, look for Soviet-Japan...
by Grenator
Sat Dec 08, 2012 8:23 am
Forum: Scenarios & AAR
Topic: Uranus
Replies: 3
Views: 22143

Uranus

I wonder why this scenario isn't in this section. Definitely not because it's easy, since when I first started the Soviet campaign, I would spend hours trying to complete it and still squeeze out a measly 210 points in the end (not even a DV!), taking all objectives on turn 2 seemed insane and a bad...
by Grenator
Fri Dec 07, 2012 10:18 am
Forum: Unity of Command
Topic: Linux
Replies: 8
Views: 40888

Re: Linux

Successfully set up the game on Ubuntu 12.04 on my old laptop. No problems at all, although I do have to use the 'sdl-fullscreen' thingy, since otherwise the game window doesn't resize to fit the screen and the desktop bars remain on top.