Search found 11 matches

by strelkovaya
Sat Jan 04, 2020 9:58 pm
Forum: Unity of Command II
Topic: Rhin et Danube snafu on CLASSIC level
Replies: 4
Views: 1692

Re: Rhin et Danube snafu on CLASSIC level

Interesting, there is probably an overall 'tooltip' or popup control in options, as well as being able to turn off each type (Air remaining, Units to deploy, etc) when they pop up.
by strelkovaya
Sat Jan 04, 2020 3:33 am
Forum: Unity of Command II
Topic: Rhin et Danube snafu on CLASSIC level
Replies: 4
Views: 1692

Re: Rhin et Danube snafu on CLASSIC level

I got the popup to add engineering to most of my HQs at the start of the last conference, that was on Easy :).
by strelkovaya
Sat Jan 04, 2020 3:12 am
Forum: Technical Support
Topic: Elbe - escape across the river
Replies: 1
Views: 1386

Elbe - escape across the river

Hi,
Finishing up the final Elbe scenario and found some pesky VG units 'escaped' across the Elbe at Magdeberg.

Elbe escape to blocked zone.jpg
by strelkovaya
Thu Jan 02, 2020 5:46 am
Forum: Technical Support
Topic: Entrench retained during river crossing
Replies: 1
Views: 1510

Entrench retained during river crossing

Hi,
On Colmar Pocket, moved across the Rhine using the River Crossing HQ ability. It retained entrenchment 'trenches' on the unit, as well as it's action/attack option. Trench is also on the unit card in top right.

Colmar river cross entrench.jpg


Then moved tank unit into the gap afterward.
by strelkovaya
Mon Dec 30, 2019 5:57 am
Forum: Technical Support
Topic: CX_Freeze in Dragoon on 2ndary objective click
Replies: 1
Views: 1480

CX_Freeze in Dragoon on 2ndary objective click

In Dragoon scenario as part of VitW campaign, clicking on the 'kill the Panzer Div' secondary objective.
Immediate crash & error, 2nd added image is 2nd trial, so very replicatable.

Dragoon PzD crash.jpg


Replaced settings.yml file, restarted, same issue.
by strelkovaya
Fri Feb 01, 2013 2:59 am
Forum: Unity of Command
Topic: Suggestions Thread
Replies: 132
Views: 147571

Re: Suggestions Thread

Campaigns where success or failure in previous scenarios adjust the map, units, goals, reserves and other aspects. I do not mean the game has to track every unit strength all campaign, or require manual replenishment/reorg screens. Simple, straight forward and historically supported reasoning to pro...
by strelkovaya
Fri Dec 14, 2012 2:26 am
Forum: Unity of Command
Topic: Tactic: Feeding the Specialists
Replies: 2
Views: 5682

Re: Tactic: Feeding the Specialists

I absolutely agree and use this tactic constantly, especially in the scenarios where you have a huge mob of catchup or extraneous sludge following your primary units. Slower to remove a specialist and re-add it later on. Faster to simply reinforce specialist-equipped units every turn with a frothy m...
by strelkovaya
Fri Dec 14, 2012 2:20 am
Forum: Scenarios & AAR
Topic: Red Turn: Advance on Kiev
Replies: 8
Views: 17525

Re: Red Turn: Advance on Kiev

Advance to Kiev is an interesting and challenging mission, as Supply is slower than the units. Look to the furthest and most defended objectives, plan on how to be taking them within the time limit. Supply is the key to UoC and UoC:RT. Both of the supply sources - the single southern point and the w...
by strelkovaya
Fri Nov 23, 2012 2:50 am
Forum: Unity of Command
Topic: Red Turn DLC - BETA TESTER CALLUP - CLOSED
Replies: 51
Views: 36571

Re: Red Turn DLC - BETA TESTER CALLUP

Great AFVs.
IS-2 or ISU-122/152 as specialists?

Cant wait guys, good work.

Has there been any discussion on maps with breakthrough / breakout hexes for units to leave off? Would be an interesting dynamic for scenarios.
by strelkovaya
Wed Nov 14, 2012 8:45 am
Forum: Unity of Command
Topic: Red Turn DLC - BETA TESTER CALLUP - CLOSED
Replies: 51
Views: 36571

Re: Red Turn DLC - BETA TESTER CALLUP

hey tomislav, can you set a ranking to the AI hint? low, medium, high?
or a progression 1-> 2 -> 3?
:geek: