Search found 100 matches

by Ritalingamer
Sat Jan 11, 2020 10:41 pm
Forum: Testing Branch
Topic: Wacht Am Rhine AAR
Replies: 5
Views: 1902

Re: Wacht Am Rhine AAR

I'm interested to hear how easy/difficult it was to get through to Liege and which route you took? Also... You are an old-timer... You should be playing on classic my man :P Cheers I took Liege from the North. It was fairly stubborn, IIRC it took me four turns. I will play on Classic, I just figure...
by Ritalingamer
Sat Jan 11, 2020 1:10 am
Forum: Testing Branch
Topic: Wacht Am Rhine AAR
Replies: 5
Views: 1902

Wacht Am Rhine AAR

Attached are my results for my first attempt on Normal. I found blowing through the lines easy once I got the hang of the German units working a little differently. I definitely miss the ability to have more than one Specialist, especially using engineers + artillery in set piece attacks.

Thoughts?
by Ritalingamer
Wed Dec 18, 2019 3:29 pm
Forum: Testing Branch
Topic: Editor manual
Replies: 5
Views: 2148

Re: Editor manual

I'm still getting the hang of the coordinates system. I tried creating a map centered on the Netherlands and, uh, this happened. I somehow ended up inverting the play area so everything *outside* the area I wanted was playable. So, besides getting to laugh at my big oops, how do I set up the map bor...
by Ritalingamer
Wed Dec 18, 2019 3:19 pm
Forum: Unity of Command II
Topic: Update 9 Test - How to Join
Replies: 11
Views: 2821

Re: Update 9 Test - How to Join

True, but it would help if I could at least get a visual aid. When I press whatever combination of keys that is to show coordinates, it doesn't show anything. The default key for showing UVs in the editor is Z. Have you remapped it? Also, this only works in the editor. Huh. Well I'll be darned. Tha...
by Ritalingamer
Tue Dec 17, 2019 3:27 pm
Forum: Unity of Command II
Topic: Update 9 Test - How to Join
Replies: 11
Views: 2821

Re: Update 9 Test - How to Join

True, but it would help if I could at least get a visual aid. When I press whatever combination of keys that is to show coordinates, it doesn't show anything.
by Ritalingamer
Tue Dec 17, 2019 2:02 am
Forum: Unity of Command II
Topic: Update 9 Test - How to Join
Replies: 11
Views: 2821

Re: Update 9 Test - How to Join

Hi all, ⋅ Allowed --log kwarg What does this mean? Overall this sounds tremendous. I see you allowed us to select different maps in the scenario editor via dropdown - OK, that's good. Have you guys updated the scenario editor to make moving the playable area more comprehensible? If that's...
by Ritalingamer
Sun Dec 08, 2019 9:11 pm
Forum: Unity of Command II
Topic: Playability Requests!
Replies: 8
Views: 1997

Re: Playability Requests!

2 Already exists, if I understand you correctly. Select the HQ, then the force pool. Select a step,or specialist and the game will highlight compatible units.
by Ritalingamer
Fri Dec 06, 2019 7:54 pm
Forum: Unity of Command II
Topic: traffic jam
Replies: 5
Views: 1835

Re: traffic jam

"Musical chairs" has been a part of UoC since the beginning. It's annoying, but it's part of the game's limitations and it does in a way simulate how claustrophobic and difficult it was to attack with multiple units in this sort of mountainous terrain. That said, I do maintain that the gam...
by Ritalingamer
Fri Dec 06, 2019 7:51 pm
Forum: Unity of Command II
Topic: The Unit Balance Thread
Replies: 15
Views: 3136

Re: The Unit Balance Thread

On a separate note, I find the use of the Hobart tanks quite sad. Historically this unit had bulldozers, heavy cannons and flamethrowers to crack through defensive positions, while in game their only special ability is to hang around during amphibious landings and river crossings, both of which are...
by Ritalingamer
Fri Dec 06, 2019 7:50 pm
Forum: Unity of Command II
Topic: Capturing Fortified Cities/Mountain Passes
Replies: 8
Views: 2062

Re: Capturing Fortified Cities/Mountain Passes

Alternatively I believe a set piece attack with engineers are guaranteed (if I recall correctly) to reduce any entrenchment value to 0. I also notice the AI doesn't seem to entrench during the game so they won't dig in again if you dig them out once. Yes, a setpiece attack with engineers is a wonde...