Search found 8 matches
- Fri Jul 13, 2012 9:28 pm
- Forum: Unity of Command
- Topic: Map Making
- Replies: 2
- Views: 46166
Re: Map Making
sounds like you need some help. how about entrusting the community to make some maps for you?
- Wed Apr 11, 2012 9:51 pm
- Forum: Unity of Command
- Topic: Any Mods?
- Replies: 5
- Views: 61869
Re: Any Mods?
The official expansion, now in the works, is going to be more Eastern Front. Lots of it, in fact. ;)
Normandy, and other campaigns in the West, are not such a good fit for the current (unmodified) game engine. For example, even if you don't simulate the Normandy landings themselves, you would at ...
Normandy, and other campaigns in the West, are not such a good fit for the current (unmodified) game engine. For example, even if you don't simulate the Normandy landings themselves, you would at ...
- Mon Apr 09, 2012 8:46 pm
- Forum: Unity of Command
- Topic: Any Mods?
- Replies: 5
- Views: 61869
Any Mods?
Is anyone working on a mod for UoC? Would love to see one on the Western Front/Normandy.
- Mon Mar 26, 2012 9:52 pm
- Forum: Unity of Command
- Topic: Unlocking scenarios help
- Replies: 1
- Views: 35055
Unlocking scenarios help
Is there any possibility that you guys could put out a patch or something so that the locked scenarios can be unlocked? I know it requires brilliant victories to unlock but after trying many times, I can't seem to get the necessary brilliant victories. The game for me effectively is only 5 scenarios ...
- Fri Jan 13, 2012 8:43 pm
- Forum: Unity of Command
- Topic: Ideas for fixing the Stalingrad BV problem?
- Replies: 37
- Views: 321327
Re: Ideas for fixing the Stalingrad BV problem?
I don't think the BV in Stalingrad is a problem in itself, but we did discuss adding an "easy" mode this morning actually.
It would involve adding a +1 shift to all of your attacks, plus turning off some AI capabilities. It would be called easy though, as opposed to normal . The AI is still much ...
It would involve adding a +1 shift to all of your attacks, plus turning off some AI capabilities. It would be called easy though, as opposed to normal . The AI is still much ...
- Fri Jan 13, 2012 8:40 pm
- Forum: Unity of Command
- Topic: Questions about your development.
- Replies: 13
- Views: 124475
Re: Questions about your development.
Would you be interested in making an ipad version? I'm an investor in a mobile developer/publisher I could introduce you to. It could be intersting on iOS and Android.
- Wed Dec 21, 2011 6:44 pm
- Forum: Unity of Command
- Topic: Reviews and other links about Unity of Command
- Replies: 34
- Views: 386288
Re: Reviews and other links about Unity of Command
Three moves ahead podcast mentioned the game.
http://flashofsteel.com/index.php/2011/ ... ent-298356
http://flashofsteel.com/index.php/2011/ ... ent-298356
- Fri Sep 09, 2011 7:40 pm
- Forum: Unity of Command
- Topic: Units
- Replies: 16
- Views: 134173
Re: Units
what bonuses do the specialist units provide? also will the standard unit graphic change if you have a specialist unit (i.e. tiger)?