Search found 89 matches

by Spooner
Thu May 08, 2014 9:18 am
Forum: Unity of Command
Topic: programming language used?
Replies: 16
Views: 16982

Re: programming language used?

I'd recommend looking at pysdl2, which was officially released recently: it supports hardware accelerated textures as well as everything pygame does (pygame is built on top of sdl1, as I'm sure you are aware). By relying on purely software rendering in UoC, we limited ourselves significantly, most n...
by Spooner
Mon Jan 20, 2014 7:47 pm
Forum: Technical Support
Topic: Won't Start On Linux
Replies: 12
Views: 9727

Re: Won't Start On Linux

Thanks for that suggestion (I've also suggested it for the Steam forum users).

UoC continues to works fine for me on Ubuntu 13.04x64 so not clear why yours should suddenly fail.
by Spooner
Mon Jan 06, 2014 3:38 pm
Forum: Unity of Command
Topic: programming language used?
Replies: 16
Views: 16982

Re: programming language used?

A couple of thoughts about Unity: @Tom: Unity supports C# (a lot like Java), Boo (A type-safe variant of Python, though I don't think it is much supported or used) and actionscript (a lot like javascript). @Natan: Unity is definitely a better platform than Python if you are looking at mobile, web an...
by Spooner
Mon Jan 06, 2014 3:23 pm
Forum: Unity of Command
Topic: programming language used?
Replies: 16
Views: 16982

Re: programming language used?

For the next game, we will be using cx-freeze, because unlike the other exe-builders, such as those used by UOC, it supports Python 3.3 (UoC actually uses Python 2.6) and builds for all three platforms nicely! I agree with Tom - if you are building anything in Python now, definitely use SDL2 rather ...
by Spooner
Fri Nov 15, 2013 8:44 pm
Forum: Technical Support
Topic: PLEASE HELP version 1.0.4d & Steam
Replies: 5
Views: 2683

Re: PLEASE HELP version 1.0.4d & Steam

We've just pushed a fix for this issue. You still need to have Steam running to start UoC (unless you use a Steam-created shortcut, which will start Steam for you), but you can start it with either Steam or directly via the executable/app.
by Spooner
Fri Nov 15, 2013 6:24 pm
Forum: Technical Support
Topic: PLEASE HELP version 1.0.4d & Steam
Replies: 5
Views: 2683

Re: PLEASE HELP version 1.0.4d & Steam

We changed the executable to integrate with Steamworks in the last couple of days, in order that no user will need to manually input a CD key into the game if it is run from Steam (Not too useful to you immediately, of course, since you have already put in your keys, but would save a bit of fiddling...
by Spooner
Wed Nov 06, 2013 2:47 pm
Forum: Unity of Command
Topic: Unit gain experience defending ?
Replies: 5
Views: 2939

Re: Unit gain experience defending ?

I'm all for this, as Tomislav says!

EDIT: And also stopping the elite units from getting 7XP by butchering a green unit (which, if we consider the reality of that situation, would probably be mostly surrendering rather than hard fighting).
by Spooner
Wed Nov 06, 2013 2:39 pm
Forum: Unity of Command
Topic: play by email
Replies: 4
Views: 2504

Re: play by email

PBEM is entirely redundant in UoC since a multiplayer game can be played in either real-time or submitting turns to the server whenever you are ready. The only minor issue with playing asynchronously on the server is that you need to email your opponent manually to tell them that you've submitted yo...
by Spooner
Sat Feb 16, 2013 11:19 pm
Forum: Technical Support
Topic: [Linux] Missing font? - SOLVED
Replies: 23
Views: 15789

Re: [Linux] Missing font? - SOLVED

blackus: No, it is fine. We can just include the pangoft file and that seems to work. pango itself doesn't actually seem to need to be upgraded, so we don't need to worry about it.
by Spooner
Sun Jan 27, 2013 8:31 pm
Forum: Technical Support
Topic: [Linux] Missing font? - SOLVED
Replies: 23
Views: 15789

Re: [Linux] Missing font?

Thanks for trying the fix on Arch. Removing lipangoft2-1.0.so.0 originally meant that UoC used the system version of that library (and separate modules), which will be fine for most people, but we'd rather provide the library with UoC, since then we know the version being used will be consistent for...

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