Is this in the scenario editor or in play?
It's possible to increase depots' ranges in play, but not to move them in Unity of Command I. I think there are more options in Unity of Command II.
It's possible to add or remove depots in the scenario editor. Open the tool box, click on the supply icon ...
Search found 8 matches
- Mon Mar 22, 2021 5:24 am
- Forum: Unity of Command
- Topic: Moving Supply Depots
- Replies: 1
- Views: 26209
- Sat Mar 20, 2021 4:48 am
- Forum: Community Scenarios
- Topic: [RT] Operation Gory/More
- Replies: 4
- Views: 82059
Re: [RT] Operation Gory/More
One of my favorite scenarios. The weather and the German actions pose different challenges, but there's some time to adjust, so bad weather is unlikely to decide the game.
- Sat Mar 20, 2021 2:35 am
- Forum: Community Scenarios
- Topic: How to build scenarios for the Russian Civil Wars and Ukrainian Civil Wars?
- Replies: 0
- Views: 35045
How to build scenarios for the Russian Civil Wars and Ukrainian Civil Wars?
I would like to create some scenarios based on these.
To begin with, I tried building a Tavriya 1920 scenario, with the player taking the Red Army in October-November 1920. I figure it should be one of the easier-to-build, though not the most interesting.
I know I *can't* represent multiple sides ...
To begin with, I tried building a Tavriya 1920 scenario, with the player taking the Red Army in October-November 1920. I figure it should be one of the easier-to-build, though not the most interesting.
I know I *can't* represent multiple sides ...
- Sat Mar 20, 2021 12:44 am
- Forum: Modding
- Topic: Casualty Count?
- Replies: 3
- Views: 39195
Re: Casualty Count?
Indeed. As an alternative to prestige, it would discourage bloody attacks on Novgorod, Cottbus, etc. I can't play UOC II so don't know how well it handles the issues.
- Fri Mar 12, 2021 11:20 pm
- Forum: Technical Support
- Topic: Old-Style Graphics?
- Replies: 5
- Views: 30525
Re: Old-Style Graphics?
Okay, I've tried various fixes, but UOC II crashes with any of them.
- Fri Mar 12, 2021 8:33 am
- Forum: Technical Support
- Topic: Old-Style Graphics?
- Replies: 5
- Views: 30525
Re: Old-Style Graphics?
Thank you, but what are the a0 and a2 that you suggested changing? These seem to be common terms in 3-d graphics, but I can't find explanations.
What controls the angle between the camera and the map? I can go with top down and isomorphic, but have trouble with zooming, so I don't know if I can go ...
What controls the angle between the camera and the map? I can go with top down and isomorphic, but have trouble with zooming, so I don't know if I can go ...
- Wed Mar 10, 2021 12:12 am
- Forum: Technical Support
- Topic: Old-Style Graphics?
- Replies: 5
- Views: 30525
Re: Old-Style Graphics?
Thank you. Do you know of any explanation of the camera settings?
I know I also have a lot of trouble with ease in-out animation, so maybe I should tweak the ease times as well.
I know I also have a lot of trouble with ease in-out animation, so maybe I should tweak the ease times as well.
- Sun Mar 07, 2021 11:59 pm
- Forum: Technical Support
- Topic: Old-Style Graphics?
- Replies: 5
- Views: 30525
Old-Style Graphics?
I finally picked up Unity of Command II (for the Mac), and the new perspective, the extra animation, etc. trigger my migraines. I raised similar concerns on the blog, and was assured there would be an option to use old-style graphics. But opening the game, I can't find options to return to old-style ...