Search found 47 matches

by Stahlgewitter
Thu Nov 21, 2019 6:52 am
Forum: Unity of Command II
Topic: Compare this game to others like it
Replies: 3
Views: 211

Re: Compare this game to others like it

Other than being hex-based and turn-based with a WW2 theme, UoC was a near-total departure from the clapped-out Panzer General model. That's what makes it so good. Both Panzer Corps and OoB were insulting and overpriced rehashes of a concept that reached its fullest potential with Pacific General ov...
by Stahlgewitter
Wed Nov 20, 2019 9:01 pm
Forum: Unity of Command II
Topic: this negative steam review of UOCII worries me: is it accurate?
Replies: 9
Views: 616

Re: this negative steam review of UOCII worries me: is it accurate?

The reviewer is wrong - dumb luck played a far bigger role in UoC1 as people are saying.

Among other improvements I like how a patch of bad weather in the wrong spot isn't the kiss of death any more.
by Stahlgewitter
Sun Oct 20, 2019 4:20 pm
Forum: Unity of Command II
Topic: BETA TEST!
Replies: 46
Views: 2059

Re: BETA TEST!

Thanks for this. Should point out I'm on US / Canada Pacific time; I assume most of the rest of you are in Europe.
by Stahlgewitter
Mon Nov 02, 2015 10:56 pm
Forum: Unity of Command
Topic: Donbas Nip, any tip?
Replies: 4
Views: 12182

Re: Donbas Nip, any tip?

Hate to necro but I have never won a BV (or even a win) with anything other than a Rostov first strategy. If I go for Rostov, I can usually win on T6. This is basically because possession of Rostov, the bridge to the east and some sort of chain back to the Mius bridge shuts down any threat from the ...
by Stahlgewitter
Mon Nov 02, 2015 10:06 pm
Forum: Unity of Command
Topic: Italian and romanian weaklings
Replies: 11
Views: 31347

Re: Italian and romanian weaklings

One Axis minor unit I really appreciate is the plucky Hungarian Panzer in the Voronezh scenario. Obviously it's not nearly as powerful as the German units to the north but it has been responsible for a BV many times, whether by wiping out Soviet stragglers who would have cut my supply lines, closing...
by Stahlgewitter
Sun Apr 05, 2015 11:08 am
Forum: Unity of Command
Topic: Official Tournament Rules Thread
Replies: 91
Views: 65591

Re: Official Tournament Rules Thread

Multiplayer emphasises some of the game's limitations. Fortunately, the biggest (frequent wipeouts / offensives becoming walkovers as the strength ratio between attacker and defender widens in the attacker's favour over time) is being addressed by the devs for the sequel. Another would be that the b...
by Stahlgewitter
Mon Mar 30, 2015 7:30 pm
Forum: Unity of Command
Topic: Official Tournament Rules Thread
Replies: 91
Views: 65591

Re: Official Tournament Rules Thread

Thanks, it was fun. Let's do it again sometime.
by Stahlgewitter
Wed Mar 18, 2015 8:34 am
Forum: Unity of Command
Topic: Official Tournament Rules Thread
Replies: 91
Views: 65591

Re: Official Tournament Rules Thread

Sorry chaps, family issues then the server problem delayed me. I promise progress tonight.
by Stahlgewitter
Sat Feb 21, 2015 10:38 am
Forum: Unity of Command
Topic: Official Tournament Rules Thread
Replies: 91
Views: 65591

Re: Official Tournament Rules Thread

Kampfgruppe wrote:Anyone want to play a battle with me? Only seven more days left and I can't get a response...I will give you first choice Let me know.


OK, started game c0H72c as the Germans.

EDIT: And kicked off another game vs Tankman
by Stahlgewitter
Wed Feb 18, 2015 6:52 pm
Forum: Unity of Command
Topic: Official Tournament Rules Thread
Replies: 91
Views: 65591

Re: Official Tournament Rules Thread

Nope.