Questions about your development.

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giox1
Second Lieutenant
Posts: 5
Joined: Mon Dec 26, 2011 3:54 am

Questions about your development.

Unread postby giox1 » Tue Jan 03, 2012 2:14 am

I'm interested in finding out more about how you went about creating UoC.

Some questions:
Were you self-funded?
Was this your full-time job or did you have day jobs while developing this?
Did you prototype the game before going into development?
What are the chances of seeing UoC on Steam? (you guys deserve a big audience!)
If you could do it all again, is there anything you'd do differently?

Can't wait to hear about what you have planned for the future of this product. It's an awesome 'little' game. I love it!

Thanks,
Gio

giox1
Second Lieutenant
Posts: 5
Joined: Mon Dec 26, 2011 3:54 am

Re: Questions about your development.

Unread postby giox1 » Tue Jan 03, 2012 2:40 am

Any plans to put this on a tablet? This is the perfect tablet game ;)

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Tomislav Uzelac
2x2 Games
Posts: 1325
Joined: Mon Apr 04, 2011 11:24 pm
Location: Zagreb, Croatia

Re: Questions about your development.

Unread postby Tomislav Uzelac » Wed Jan 04, 2012 1:05 pm

Hey, it's like a mini-interview :)

Nenad and I were on this full-time while it was being developed intensely (~2 years), but right now I'm the only one who is full-time. Other team members come in as needed, sort of (ante for AI, aesqe for sound). We're self-funded, yeah... do you know any publishers who would front money for a game like this one? :)

There's some interviews in our "Reviews" post above, so please check them out re: development etc. We'll try to get on Steam but being accepted there is never a sure thing (for indies). If not them, then maybe someone else, say GOG. We'll see...

Gryphonrider
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Location: Utrecht, The Netherlands
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Re: Questions about your development.

Unread postby Gryphonrider » Wed Jan 04, 2012 8:12 pm

Good Old Games (GOG) would be a good alternative to Steam imho.

GOG announced that they're planning to release more new games besides all-time classics.
Two examples of new games already for sale: The Witcher 2 - Assassins of Kings and King's Bounty: The Legend.

thirsty
First Lieutenant
Posts: 11
Joined: Wed Oct 26, 2011 11:29 pm

Re: Questions about your development.

Unread postby thirsty » Fri Jan 06, 2012 2:18 am

How are sales? Have you broke a hundred million yet??? :shock:

DrCrispy
Cadet
Posts: 3
Joined: Wed Jan 04, 2012 9:29 pm

Re: Questions about your development.

Unread postby DrCrispy » Sat Jan 07, 2012 2:16 am

I hope that was a joke question. A hundred million what, sales? Revenue? The first would be unthinkable for even a CoD title. The second is highly unusual for an indie. that would be around 3 million + units (depending on a number of variables).

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Tomislav Uzelac
2x2 Games
Posts: 1325
Joined: Mon Apr 04, 2011 11:24 pm
Location: Zagreb, Croatia

Re: Questions about your development.

Unread postby Tomislav Uzelac » Mon Jan 09, 2012 6:03 pm

From our perspective, it's instantly clear that it's a joke ;)

DrCrispy
Cadet
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Re: Questions about your development.

Unread postby DrCrispy » Wed Jan 11, 2012 3:07 am

:) But I hope you're doing well enough to continue development.

carbondioxide
First Lieutenant
Posts: 12
Joined: Fri Sep 09, 2011 4:08 pm

Re: Questions about your development.

Unread postby carbondioxide » Fri Jan 13, 2012 8:40 pm

Would you be interested in making an ipad version? I'm an investor in a mobile developer/publisher I could introduce you to. It could be intersting on iOS and Android.

giox1
Second Lieutenant
Posts: 5
Joined: Mon Dec 26, 2011 3:54 am

Re: Questions about your development.

Unread postby giox1 » Fri Jan 13, 2012 11:12 pm

I'd love to see UoC on a Tablet. Anybody else, or am I the only one...


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