Feature Request - Enemy Supply Ranges

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Ritalingamer
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Feature Request - Enemy Supply Ranges

Unread postby Ritalingamer » Thu Jan 10, 2013 9:28 pm

One thing for my wishlist - when I hold down "s" to view the supply overlay, I wish I could see numbers indicating the enemy's supply paths, too. This would make it easier to determine whether a breakthrough will serve to cut off supply to a certain set of units.
Sometimes I've found myself miscalculating, because I counted movement over certain terrain types wrong, and didn't completely cut off an enemy group. Given how user-friendly the supply overlay is as a whole, it's a feature I'd appreciate.

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Danielefc
2x2 Games
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Re: Feature Request - Enemy Supply Ranges

Unread postby Danielefc » Fri Jan 11, 2013 12:52 am

Indeed - this would be nice. The information is already there but counting right is not always an option for me :D

Blofeld
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Re: Feature Request - Enemy Supply Ranges

Unread postby Blofeld » Fri Feb 15, 2013 11:26 am

I second this.

sedan
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Re: Feature Request - Enemy Supply Ranges

Unread postby sedan » Sat Feb 16, 2013 12:11 am

Third.

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Tomislav Uzelac
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Re: Feature Request - Enemy Supply Ranges

Unread postby Tomislav Uzelac » Sun Feb 17, 2013 5:20 pm

I forgot to reply to this thread initially when Matt posted the request, so here...

1. This view was not in the initial design because at the time we were doing this, we still thought we may add fog of war (which never materialized).

2. Afterwards, I looked at adding this, but it turned out to be totally non-trivial. I have pretty much decided against adding it for UoC 1.

3. For future games, I'm considering it. However, I'm also considering adding fog of war, so we're in the same bind again :)

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Hetstaine
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Re: Feature Request - Enemy Supply Ranges

Unread postby Hetstaine » Tue Feb 19, 2013 12:35 am

I was thinking FOW would be a nice addition..and an option turn it on or off so you could grade for different skill levels :)
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