[SC] Battle of Kursk - German Offensive

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Wittmann
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Re: [SC] Battle of Kursk - German Offensive

Unread postby Wittmann » Wed Jan 23, 2013 4:25 am

I don't know anything about the crahslogs for the game.

Sadly it crashes for me too, on occasion, the only fix I have is just restart the game. :(

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Tomislav Uzelac
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Re: [SC] Battle of Kursk - German Offensive

Unread postby Tomislav Uzelac » Thu Jan 24, 2013 11:14 am

Wittmann wrote:Sadly it crashes for me too, on occasion, the only fix I have is just restart the game. :(


Sorry I forgot to report this: it's an AI bug that we've identified and fixed (thx ante!).

I'm waiting for some other fixes to come through and then I'll release 1.05 with all fixes (this, mac, linux).

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spillblood
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Re: [SC] Battle of Kursk - German Offensive

Unread postby spillblood » Thu Jan 24, 2013 12:44 pm

Tomislav Uzelac wrote:
Wittmann wrote:Sadly it crashes for me too, on occasion, the only fix I have is just restart the game. :(


Sorry I forgot to report this: it's an AI bug that we've identified and fixed (thx ante!).

I'm waiting for some other fixes to come through and then I'll release 1.05 with all fixes (this, mac, linux).

Cool! You have mentioned this bug in another thread before. Nice that this will be fixed, will enable us to play scenarios like this and Ostfront 1945 without crashes.

jcgator
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Re: [SC] Battle of Kursk - German Offensive

Unread postby jcgator » Wed Feb 20, 2013 7:57 pm

Any estimate as to when the aforementioned patch might be ready?

Still enjoying this great game trying different strategies with the various scenarios.

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spillblood
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Re: [SC] Battle of Kursk - German Offensive

Unread postby spillblood » Sun Feb 24, 2013 9:11 pm

jcgator wrote:Any estimate as to when the aforementioned patch might be ready?

Still enjoying this great game trying different strategies with the various scenarios.

You can get even more enjoyment out of the game besides normal replays of the scenarios by trying Multiplayer. If you have any friends who also like wargames, try Hotseat, otherwise Online Multiplayer, but I guess this is a bit more tricky at present if you don't know the other players, because there's no lobby yet, and I think asynchronous play isn't possible yet, but I'm not sure. Comments by the developers would be appreciated.

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Tomislav Uzelac
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Re: [SC] Battle of Kursk - German Offensive

Unread postby Tomislav Uzelac » Tue Mar 05, 2013 7:21 pm

jcgator wrote:Any estimate as to when the aforementioned patch might be ready?


Patch released:

viewtopic.php?f=7&t=1925

Cheers! :)

f0r0c0m1c
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Re: [SC] Battle of Kursk - German Offensive

Unread postby f0r0c0m1c » Fri Mar 08, 2013 11:55 am

New crash in turn 2 with unity of command 1.04b (steam version).
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jcgator
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Re: [SC] Battle of Kursk - German Offensive

Unread postby jcgator » Sun Mar 10, 2013 1:51 pm

This scenario works for me now without crash, (non-Steam version 1.04B). Nice effort!

jcgator
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Re: [SC] Battle of Kursk - German Offensive

Unread postby jcgator » Mon Mar 18, 2013 11:51 pm

Played scenario first two times with 1.04b and no problems. Then tried again and got "illegal reinforcement" bug after turn one. Played twice since with no crashes.

Curious...........

Arctic-Nation
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Re: [SC] Battle of Kursk - German Offensive

Unread postby Arctic-Nation » Fri Aug 02, 2013 8:38 pm

Played this scenario twice, got the illegal reinforcement bug as many times in the first AI turn.