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Re: Crimea

Posted: Fri Nov 18, 2011 12:22 pm
by Tomislav Uzelac
Thanks and welcome to the forums! :-)

The puzzle-ish problem in the east is mostly unintentional as I explained earlier but maybe it's all for the good after all. It's good to hear you're enjoing the introductory scenario already. There's plenty more to come...

Re: Crimea

Posted: Fri Nov 18, 2011 5:17 pm
by Antares
As I mentioned in an earlier message, understanding how ZOCs work and how to bypass units is essential for a BV in Crimea. I've been getting BV's each time I revisit this scenario, after my experiences with larger and more complex battles.

So far (basically, I've been fighting the same three scenarios in order to better understand the game) I've noticed that ZOCs are very important, but more so protecting the lines of supply, which the AI is very keen to disrupt at every opportunity.

Overall, I'm very pleased with this game, it's flowing but not superficial, I got complacent a couple of times and the AI run amok on my supply lines. Let's hope there is more to come in terms of other campaigns.

Re: Crimea

Posted: Tue Nov 27, 2012 2:27 pm
by Fradiddle
Woo-hoo! Finally. 25% experience, 75% dumb luck.
Crimea-BV.jpg

Re: Crimea

Posted: Tue Sep 09, 2014 5:51 pm
by Captain Reval
willgamer wrote:1. How is it even remotely possible to take Kerch in 2 turns?


It's completely possible to take Kerch and Sevastopol both in 2 turns.

(As a beginner, in order to understand the game, I have played the Introductory Scenario quite a bit. In the course of my experiments I discovered/created a reliable strategy which yields a Brilliant Victory in approximately 95% cases and a 2-turn Brilliant Victory in 70% cases. Depending on the success of Overruns and Aircraft Attacks there are couple of variants how the scenario can unfold, but this strategy is fortunately rather luck-neutral (Rain being main source of risk). A hint: the key is disbanding units.)