Counters mod

Post here for questions and discussion about scenario, art and sound modding.
Nashorn
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Re: Counters mod

Unread postby Nashorn » Wed May 22, 2013 11:08 am

Hi,

the files appears to be removed from the Gamefront server. Could it be possible to get these still from somewhere?

Thanks!

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2xPelin
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Re: Counters mod

Unread postby 2xPelin » Thu May 23, 2013 6:49 pm


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Danielefc
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Re: Counters mod

Unread postby Danielefc » Fri May 24, 2013 12:49 pm

Thanks 2x :) This will save me and others alot of trouble!

PS. I've edited abit more since one of them was for Red Turn ;).

bismarck
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Re: Counters mod

Unread postby bismarck » Sun Nov 17, 2013 7:19 pm



Could somebody tell me which file goes with the base and which with RT? Thanks.

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Danielefc
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Re: Counters mod

Unread postby Danielefc » Mon Nov 18, 2013 8:25 pm

bismarck wrote:Could somebody tell me which file goes with the base and which with RT? Thanks.


The one with "RT" in the zipped folder name goes into red turn folders; the other into base game.

Killjoy12
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Re: Counters mod

Unread postby Killjoy12 » Tue Nov 19, 2013 6:12 am

This is a really nice mod - thanks!

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Danielefc
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Re: Counters mod

Unread postby Danielefc » Tue Nov 19, 2013 3:46 pm

Killjoy12 wrote:This is a really nice mod - thanks!


Glad you like it! There will be one for Black Turn as well :)

Killjoy12
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Re: Counters mod

Unread postby Killjoy12 » Tue Nov 19, 2013 3:52 pm

The only thing I find hard to read is the unit size the black on the dark grey background doesn't show up well. But it is a really great mod, and has gotten me back into this game. I had previously found it hard to plan strategy using the heads - they just didn't flow with what I'm used to.

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Danielefc
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Re: Counters mod

Unread postby Danielefc » Tue Nov 19, 2013 4:58 pm

Killjoy12 wrote:The only thing I find hard to read is the unit size the black on the dark grey background doesn't show up well. But it is a really great mod, and has gotten me back into this game. I had previously found it hard to plan strategy using the heads - they just didn't flow with what I'm used to.


Yea - the crosses are only made up of 5 pixels :) But there is limited space to work with and I only added the Division/Corps size info and grey backdrop to make it all "look better". Anyways: all the axis formation are divisions and all the Soviet ones are Corps. (Black Turn will have a change in this respect.)

Killjoy12
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Re: Counters mod

Unread postby Killjoy12 » Tue Nov 19, 2013 6:15 pm

The formation size isn't a big deal - its a nice mod you did for the community!