New Multiplayer System
Posted: Fri Aug 07, 2015 9:40 pm
Hi everyone,
The 2x2 team is rolling out a new multiplayer system to help prevent save scumming and make first turn weather more predictable.
We'd like a couple volunteers to help us do a "test round" to make sure everything is working properly. Please post here to volunteer (with times and days of the week you're available over this weekend and next week) and we'll do some testing.
Note: you don't have to be online when I generate the match, I just want to, whenever possible, pick people with compatible schedules so they can, you know, actually get a proper game out of it.
Here's how the new system will work for tournaments:
1) Matchmaking will be decided. Someone will inform me of who is playing whom on what map and who is Player 1.
2) I will start a match on my system, then use our behind-the-scenes magic to generate a code.
3) The system will email both players with the game code.
4) Player 1 will play his turn as usual, then send it to Player 2.
5) Play will proceed as normal.
The 2x2 team is rolling out a new multiplayer system to help prevent save scumming and make first turn weather more predictable.
We'd like a couple volunteers to help us do a "test round" to make sure everything is working properly. Please post here to volunteer (with times and days of the week you're available over this weekend and next week) and we'll do some testing.
Note: you don't have to be online when I generate the match, I just want to, whenever possible, pick people with compatible schedules so they can, you know, actually get a proper game out of it.
Here's how the new system will work for tournaments:
1) Matchmaking will be decided. Someone will inform me of who is playing whom on what map and who is Player 1.
2) I will start a match on my system, then use our behind-the-scenes magic to generate a code.
3) The system will email both players with the game code.
4) Player 1 will play his turn as usual, then send it to Player 2.
5) Play will proceed as normal.