Game Crash
Posted: Sun Dec 04, 2011 10:02 pm
Great game, I'm having lots of fun playing it.
I am currently playing the axis campaign and I am poised to capture Stalingrad when the game crash on the Soviet turn. The crash log is copied below. Is there anyway to fix this or will I just have to start the scenario over (this is one reason a save game option would nice)?
Traceback (most recent call last):
File "uoc.py", line 147, in <module>
File "widgets\app.pyo", line 33, in Run
File "widgets\root.pyo", line 642, in Mainloop
File "dispatch\dispatcher.pyo", line 349, in send
File "dispatch\robustapply.pyo", line 47, in robustApply
File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
File "coroutine.pyo", line 55, in switch
File "game\app.pyo", line 1296, in _cr_observer_ai
File "ai\ai.pyo", line 259, in real_tick
File "ai\ai.pyo", line 299, in play_move
File "ai\sequence.pyo", line 46, in play_move
File "game\state.pyo", line 48, in wrapper
File "game\state.pyo", line 1871, in Move
File "game\state.pyo", line 525, in apply_action_record
File "game\state.pyo", line 1879, in check_move
File "game\state.pyo", line 2406, in move_traverse
RuntimeError: illegal move
I am currently playing the axis campaign and I am poised to capture Stalingrad when the game crash on the Soviet turn. The crash log is copied below. Is there anyway to fix this or will I just have to start the scenario over (this is one reason a save game option would nice)?
Traceback (most recent call last):
File "uoc.py", line 147, in <module>
File "widgets\app.pyo", line 33, in Run
File "widgets\root.pyo", line 642, in Mainloop
File "dispatch\dispatcher.pyo", line 349, in send
File "dispatch\robustapply.pyo", line 47, in robustApply
File "widgets\app.pyo", line 83, in Slot_ANIMATE_cr
File "coroutine.pyo", line 55, in switch
File "game\app.pyo", line 1296, in _cr_observer_ai
File "ai\ai.pyo", line 259, in real_tick
File "ai\ai.pyo", line 299, in play_move
File "ai\sequence.pyo", line 46, in play_move
File "game\state.pyo", line 48, in wrapper
File "game\state.pyo", line 1871, in Move
File "game\state.pyo", line 525, in apply_action_record
File "game\state.pyo", line 1879, in check_move
File "game\state.pyo", line 2406, in move_traverse
RuntimeError: illegal move