Search found 38 matches

by slippr
Sat Jan 04, 2020 10:37 am
Forum: Unity of Command II
Topic: Rhin et Danube snafu on CLASSIC level
Replies: 4
Views: 13814

Re: Rhin et Danube snafu on CLASSIC level

no popup for me and i steam updated
by slippr
Fri Jan 03, 2020 1:48 pm
Forum: Unity of Command II
Topic: Rhin et Danube snafu on CLASSIC level
Replies: 4
Views: 13814

Rhin et Danube snafu on CLASSIC level

i dont have assault river crossing and cant complete Rhin et Danube on CLASSIC level. can anyone tell me how to adjust game.yml or other so that I can give myself more time to complete. at present estimate i am two turns short of what is needed to complete the level. please note that there is no opt...
by slippr
Thu Jan 02, 2020 8:58 pm
Forum: Unity of Command II
Topic: “We decided that for the DLC, when you eventually play as the Germans..."
Replies: 1
Views: 11735

“We decided that for the DLC, when you eventually play as the Germans..."

“We decided that for the DLC, when you eventually play as the Germans, they will be allowed to have a different layout because they will be very different.”

https://www.rockpapershotgun.com/2020/0 ... y-history/
by slippr
Mon Dec 23, 2019 11:00 pm
Forum: Unity of Command II
Topic: unit specificities
Replies: 5
Views: 14330

Re: unit specificities

DD shermans, Hobarts, marines and i think commandos are active on landings and river crossings. (might not be implemented). Engineers and Hobarts ignore one level of entrenchment in combat and will remove it in certain attacks. They also suffer less river crossing shifts. Armor/artillery adds comba...
by slippr
Sun Dec 22, 2019 10:33 am
Forum: Unity of Command II
Topic: crash/bug lumberjack and undertone
Replies: 0
Views: 16345

crash/bug lumberjack and undertone

windows 8.1
persistent crash with python error report when selecting "prisoners" bonus objective on score sheet
by slippr
Sun Dec 22, 2019 9:45 am
Forum: Unity of Command II
Topic: unit specificities
Replies: 5
Views: 14330

Re: unit specificities

slippr wrote:... all other unique units ??

bump
by slippr
Tue Dec 17, 2019 6:53 pm
Forum: Unity of Command II
Topic: no pool purchases or map setup in Northern Campaign?
Replies: 6
Views: 21418

Re: no pool purchases or map setup in Northern Campaign?

[quote="Tomislav Uzelac"]That HQ indeed looks suspiciously weak. Can you please send us your west.usg so we can take a look?

here TU:
Windows 8.1 - no hq update possible
Uploaded files: log.txt, west.usg
by slippr
Tue Dec 17, 2019 2:19 pm
Forum: Unity of Command II
Topic: overrun underrun
Replies: 1
Views: 11117

overrun underrun

with 100+ hours in I can confidently say that overruns at 50% give me about a 10% chance of actually overrunning the enemy unit...