Search found 104 matches

by Ritalingamer
Sun May 16, 2021 8:25 pm
Forum: Technical Support
Topic: Barbarossa Crash - Windows 10 - Crash on Demolishing Bridge
Replies: 1
Views: 8843

Barbarossa Crash - Windows 10 - Crash on Demolishing Bridge

The game froze up when I demolished a pontoon bridge I had placed in a previous turn in the scenario Tikhvin - standalone, not part of the campaign.
Uploaded files: log.txt, screenshot of error message

Thanks!
by Ritalingamer
Sat May 08, 2021 6:08 pm
Forum: Unity of Command II
Topic: Precision Bombing Hard to Read
Replies: 2
Views: 8580

Re: Precision Bombing Hard to Read

You're welcome; it's the least I can do for you guys continuing to put out great content for this game!
by Ritalingamer
Tue May 04, 2021 2:36 pm
Forum: Unity of Command II
Topic: Precision Bombing Hard to Read
Replies: 2
Views: 8580

Precision Bombing Hard to Read

I'm working my way through Barbarossa (sorry it took me so long to start), and I noticed a little thing. In the scenario Kiev I didn't realize until turn 12 that I had more than one use available for the Precision Bombing theatre asset - the number in the bottom left corner is kind of obscured by th...
by Ritalingamer
Fri Jan 08, 2021 10:46 pm
Forum: Unity of Command II
Topic: Sickle Stroke Glitch (?)
Replies: 5
Views: 11809

Sickle Stroke Glitch (?)

I'm not sure if this is a bug or just a quirk of the map design, but this bridge at the bottom, east of Reims - it looks like it should be a continuous part of the German rail line, but the bottom of the map clips it off. I made the mistake of sending my forces south to take it, only to discover tha...
by Ritalingamer
Sat Jan 11, 2020 10:41 pm
Forum: Testing Branch
Topic: Wacht Am Rhine AAR
Replies: 5
Views: 14071

Re: Wacht Am Rhine AAR

I'm interested to hear how easy/difficult it was to get through to Liege and which route you took? Also... You are an old-timer... You should be playing on classic my man :P Cheers I took Liege from the North. It was fairly stubborn, IIRC it took me four turns. I will play on Classic, I just figure...
by Ritalingamer
Sat Jan 11, 2020 1:10 am
Forum: Testing Branch
Topic: Wacht Am Rhine AAR
Replies: 5
Views: 14071

Wacht Am Rhine AAR

Attached are my results for my first attempt on Normal. I found blowing through the lines easy once I got the hang of the German units working a little differently. I definitely miss the ability to have more than one Specialist, especially using engineers + artillery in set piece attacks.

Thoughts?
by Ritalingamer
Wed Dec 18, 2019 3:29 pm
Forum: Testing Branch
Topic: Editor manual
Replies: 5
Views: 15090

Re: Editor manual

I'm still getting the hang of the coordinates system. I tried creating a map centered on the Netherlands and, uh, this happened. I somehow ended up inverting the play area so everything *outside* the area I wanted was playable. So, besides getting to laugh at my big oops, how do I set up the map bor...
by Ritalingamer
Wed Dec 18, 2019 3:19 pm
Forum: Unity of Command II
Topic: Update 9 Test - How to Join
Replies: 11
Views: 22000

Re: Update 9 Test - How to Join

True, but it would help if I could at least get a visual aid. When I press whatever combination of keys that is to show coordinates, it doesn't show anything. The default key for showing UVs in the editor is Z. Have you remapped it? Also, this only works in the editor. Huh. Well I'll be darned. Tha...
by Ritalingamer
Tue Dec 17, 2019 3:27 pm
Forum: Unity of Command II
Topic: Update 9 Test - How to Join
Replies: 11
Views: 22000

Re: Update 9 Test - How to Join

True, but it would help if I could at least get a visual aid. When I press whatever combination of keys that is to show coordinates, it doesn't show anything.
by Ritalingamer
Tue Dec 17, 2019 2:02 am
Forum: Unity of Command II
Topic: Update 9 Test - How to Join
Replies: 11
Views: 22000

Re: Update 9 Test - How to Join

Hi all, ⋅ Allowed --log kwarg What does this mean? Overall this sounds tremendous. I see you allowed us to select different maps in the scenario editor via dropdown - OK, that's good. Have you guys updated the scenario editor to make moving the playable area more comprehensible? If that's...