<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Unity of Command</title>
	<atom:link href="http://unityofcommand.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://unityofcommand.net</link>
	<description></description>
	<lastBuildDate>Tue, 14 May 2013 12:06:56 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.4</generator>
		<item>
		<title>Introducing Red Turn: The Road to Berlin 1943-45</title>
		<link>http://unityofcommand.net/blog/2012/10/17/introducing-red-turn-the-road-to-berlin-1943-45/</link>
		<comments>http://unityofcommand.net/blog/2012/10/17/introducing-red-turn-the-road-to-berlin-1943-45/#comments</comments>
		<pubDate>Wed, 17 Oct 2012 16:52:26 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://unityofcommand.net/?p=953</guid>
		<description><![CDATA[Hitler: Whenever I think of this attack, my stomach turns over. Guderian: In that case your reaction is correct. Leave it alone! The dying days of the Stalingrad Campaign saw the German Army reeling under heavy blows from resurgent Soviet &#8230; <a href="http://unityofcommand.net/blog/2012/10/17/introducing-red-turn-the-road-to-berlin-1943-45/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://unityofcommand.net/blog/2012/10/17/introducing-red-turn-the-road-to-berlin-1943-45/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Marginal Gains</title>
		<link>http://unityofcommand.net/blog/2012/10/09/marginal-gains/</link>
		<comments>http://unityofcommand.net/blog/2012/10/09/marginal-gains/#comments</comments>
		<pubDate>Tue, 09 Oct 2012 19:25:42 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://unityofcommand.net/?p=878</guid>
		<description><![CDATA[We&#8217;ve made several changes to &#8220;Unity of Command&#8221; core game mechanics in our upcoming &#8220;Road to Berlin&#8221; expansion. It&#8217;s not a huge number of changes and really they&#8217;re not all that big, as we believe the game is solid basically. &#8230; <a href="http://unityofcommand.net/blog/2012/10/09/marginal-gains/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://unityofcommand.net/blog/2012/10/09/marginal-gains/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Map Making for Fun and Profit</title>
		<link>http://unityofcommand.net/blog/2012/07/12/map-making-for-fun-and-profit/</link>
		<comments>http://unityofcommand.net/blog/2012/07/12/map-making-for-fun-and-profit/#comments</comments>
		<pubDate>Thu, 12 Jul 2012 14:24:48 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://unityofcommand.net/?p=782</guid>
		<description><![CDATA[If you've been following the goings-on with Unity of Command, you may know that we're working on an expansion that follows the Soviet forces as they advance westward after the battle of Kursk. The working title for this expansion is "Road to Berlin" and while that work is progressing nicely, I've hit a snag unexpectedly a few weeks ago when I found out exactly how much mapmaking I need to do.<a href="http://unityofcommand.net/blog/2012/07/12/map-making-for-fun-and-profit/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://unityofcommand.net/blog/2012/07/12/map-making-for-fun-and-profit/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Cast in Bronze</title>
		<link>http://unityofcommand.net/blog/2012/01/17/cast-in-bronze/</link>
		<comments>http://unityofcommand.net/blog/2012/01/17/cast-in-bronze/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 16:57:34 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://unityofcommand.net/?p=677</guid>
		<description><![CDATA[Although it&#8217;s been high time I post something relevant about the game on the blog for a while now, it took for some nice people to actually give us an award to get me unstuck (writers block, you know). Anyway, &#8230; <a href="http://unityofcommand.net/blog/2012/01/17/cast-in-bronze/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://unityofcommand.net/blog/2012/01/17/cast-in-bronze/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Happy Holidays!</title>
		<link>http://unityofcommand.net/blog/2011/12/21/happy-holidays/</link>
		<comments>http://unityofcommand.net/blog/2011/12/21/happy-holidays/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 12:43:26 +0000</pubDate>
		<dc:creator>nenad</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://unityofcommand.net/?p=661</guid>
		<description><![CDATA[Wishing you a happy Holiday Season and many carefree and memorable gaming moments all throughout the new year! Cheers! Unity of Command development team &#160;]]></description>
		<wfw:commentRss>http://unityofcommand.net/blog/2011/12/21/happy-holidays/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Unit icons reference chart</title>
		<link>http://unityofcommand.net/blog/2011/11/17/unit-icons-reference-chart/</link>
		<comments>http://unityofcommand.net/blog/2011/11/17/unit-icons-reference-chart/#comments</comments>
		<pubDate>Thu, 17 Nov 2011 12:40:22 +0000</pubDate>
		<dc:creator>nenad</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://unityofcommand.net/?p=629</guid>
		<description><![CDATA[There&#8217;s been a lot of discussion on forums whether we should add an option of nato style counters for unit icons. Until this fiery dispute is resolved, here&#8217;s a handy unit icon reference chart with breakdown of all the unit &#8230; <a href="http://unityofcommand.net/blog/2011/11/17/unit-icons-reference-chart/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://unityofcommand.net/blog/2011/11/17/unit-icons-reference-chart/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of: Unity of Command front cover</title>
		<link>http://unityofcommand.net/blog/2011/11/06/making-of-unity-of-command-front-cover/</link>
		<comments>http://unityofcommand.net/blog/2011/11/06/making-of-unity-of-command-front-cover/#comments</comments>
		<pubDate>Sun, 06 Nov 2011 15:44:12 +0000</pubDate>
		<dc:creator>nenad</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://unityofcommand.net/?p=360</guid>
		<description><![CDATA[The dominant motive that came out of the prototyping process was a german panzergrenadier soldier in winter jacket. I thought it was the coolest of the lot and strongly iconic at the same time. Winter outfit perfectly fits the eastern front theme.<a href="http://unityofcommand.net/blog/2011/11/06/making-of-unity-of-command-front-cover/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://unityofcommand.net/blog/2011/11/06/making-of-unity-of-command-front-cover/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>The Power of Supply</title>
		<link>http://unityofcommand.net/blog/2011/11/03/the-power-of-supply/</link>
		<comments>http://unityofcommand.net/blog/2011/11/03/the-power-of-supply/#comments</comments>
		<pubDate>Thu, 03 Nov 2011 01:16:17 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://unityofcommand.net/?p=254</guid>
		<description><![CDATA[Keeping your supply network running is crucial for completing the mission and indeed for the very survival of your force. This is so important that there is special map view in which the units are hidden so you can inspect your supply arrangements. <a href="http://unityofcommand.net/blog/2011/11/03/the-power-of-supply/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://unityofcommand.net/blog/2011/11/03/the-power-of-supply/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Meat of the Matter</title>
		<link>http://unityofcommand.net/blog/2011/09/13/meat-of-the-matter/</link>
		<comments>http://unityofcommand.net/blog/2011/09/13/meat-of-the-matter/#comments</comments>
		<pubDate>Tue, 13 Sep 2011 21:32:21 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://unityofcommand.net/?p=176</guid>
		<description><![CDATA[Here&#8217;s some more info on how the game works, this time it&#8217;s about combat. First, the basics. You hover the mouse pointer over the enemy unit and the game shows you the combat sheet. This shows you the likely outcome &#8230; <a href="http://unityofcommand.net/blog/2011/09/13/meat-of-the-matter/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://unityofcommand.net/blog/2011/09/13/meat-of-the-matter/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>What&#8217;s in a Unit?</title>
		<link>http://unityofcommand.net/blog/2011/09/07/whats-in-a-unit/</link>
		<comments>http://unityofcommand.net/blog/2011/09/07/whats-in-a-unit/#comments</comments>
		<pubDate>Wed, 07 Sep 2011 17:41:10 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://unityofcommand.net/?p=52</guid>
		<description><![CDATA[For everyone who&#8217;s interested, here&#8217;s a short primer on units in Unity of Command. Units represent Axis divisions, Soviet corps or equivalent units regardless of their actual command level designation. All units are named, except for some of the Soviet &#8230; <a href="http://unityofcommand.net/blog/2011/09/07/whats-in-a-unit/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
		<wfw:commentRss>http://unityofcommand.net/blog/2011/09/07/whats-in-a-unit/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
