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screenshot [SP] [RT] Konrad Operations (Konrad I, II, & III) by hawkerace 0 Added on December 9th, 2016 Scenario start date: January 1st, 1945

Description:

Hello,

This scenario is about the very difficult fighting around the Hungarian capital that occurred in January 1945. Although the game limits the real intensity and desperation of such a moment in the war, this is definitely a scenario of possibility and creativity.

=The Konrad operations were a series of operations developed by the OKH to drive into the Soviet armies west of Budapest. Using Festung Budapest as a breakwater, and the IV SS Panzer army as a spear to smash into the unprepared Soviet divisions, the expectation was to have blitzkrieg success such as that on the Western Front in 1940. The reality was that the fighting came desperate and heavy such as the battle of Stalingrad, with the SS soldiers and Heer alike desperate to meet their objectives. Divisions experienced and inexperienced were both expected to do impossible achievements.

Special thanks to T_Minus's 2014 January 1945 Scenario, I modelled some of the starting positions based off his scenario. It certainly saved me a few hours of reading/figuring it out on my own. I did however do some moving and changes based on maps of the Konrad missions as well as based on the book "Hungary 1944-1945: The Forgotten Tragedy" by Perry Pierik

The plan:

  1. Catch the Soviets off guard with your Panzer divisions (you'll spot a few divisions unfortified, this is your breakthrough points). Be aware that there are Soviets quite entrenched and you WILL be forced to sacrifice steps to meet the objectives on time.
  2. Provided the Soviet counter-attacks have not wiped out your first attempts, reinforcements will trickle in at the front. The key is speed, and so is an agressive posture.
  3. Time is not on your side, supply drops are limited for Budapest, you can risk being agressive with the 13. PzD but the other units are far less capable of attacking from the Festung.
  4. I would NOT recommend using Heeresgruppe E units until the Konrad objectives are met, unfortified advancing units are weak to Tank Corp counter-attacks that will evaporate your southern flank.
  5. Pecs is a Spring Awakening objective, in this scenario, swinging south would be based off of the incredible success of the Konrad objectives. Focus on reaching Budapest first, before swinging south and across the river, you should have enough turns to worry about these objectives after.
  6. Soviet reinforcements will be steady, but in steps and an occasional division. Your moves should rely on wearing the Soviets down while keeping your own losses to a minimum (best of luck!)
  7. This Scenario is supposed to be relatively impossible, if not quite difficult and luck based. In reality, the Germans found themselves winning phyrric battles but eventually found themselves close enough to Budapest (20 miles) and could hear pleads from the radios of the Maria Theresia division (!!)
  8. There are a hodge-podge of reinforcements for the Axis side, but if you waste the bulk panzer reinforcements, your ability to continue towards Budapest will be nulled.
  9. There are a few prestige units to purchase, however if only you are quite desperate should you require them. Their quality are various but might just be enough.

Known issues - I played and played with the AI hints, and much to my disappointment I couldn't get the Soviets to really wanna throw their tank corps into the Konrad missions and keep their infantry around Pecs, there's a lot of randomness with their decisions, so if that's something you like, fantastic! If not, I am quite sorry. I will furthermore work on this scenario based on feedback.

I wish all of you luck and hope you have fun, this was really fun researching and figuring out balance and pacing.

-Hawkerace

Version 1.1

Changed AI Hints with different results.

Fixed placement of 8. PzD
Threw in more prestige units to change up gameplay.

Version 1.5

--omitted--

Also changed some unit's dispositions and added even MORE units to order in with prestige for extra gameplay fun.

Version 1.7

Added more Soviet reinforcements and changed their AI hints to finally show some aggressiveness - watch your flanks!

Pecs must now be captured on Round 6 (either ram Panzer divisions south towards it or use Heeresgruppe E precariously to inch up to it).

This is pretty much the best I can get this scenario, it is now a great blend of difficulty, randomness and creativity in order to meet the objectives.

V. 1.75

I had to quickly fix a few things, sorry to those who downloaded 1.7!!

Note if you want the old versions of this scenario, look towards the forums!

V. 1.8
Changed the Budapest garrison to make it have less offensive capability with FHH and 13. PzD being cut down but retaining defensive capabilities (Marder III represent Hetzer SPGs).

V1.9 - Fixed some OOB mistakes.

Added more prestige units for later turns (for players who want to have fun/creativity)

Added more Soviet reinforcements for later turns and mid turns

Downloads: 238 Download this scenario

Comments:

  • Fun scenario, but really shows the limits of the current game.

    In the river North of Budapest, AI is too happy to attack my river line. I just put even weak divisions there and watch them burn 50% of their armor.

    But on the Budapest axis itself fighting is ferocious and fun. It's a tough first few turns, but after aggressively disbanding the regular panzers I find enough steps to fully reinforce my elite SS panzers.

    I sort of did an "exploit". I attacked using the surrounded cavalry unit, weakening it, then placed it on the south end of the Budapest pocket. The aggressive AI next turn attacked it and weakened itself, leaving that rifle corps out of entrenchment. After that, the supplied units in the pocket exploited the mistake to capture the crossing + the supply objective, so a couple soviet units guarding the main objectives were stuck out of supply, including the strong 4 GMC. (I also cut them off from that southern objective city which name escapes me now...) I lost Budapest but retook it later.

    Not really the scenario's fault but shows the problem with the game design for surrounded units... they either wither too quickly if given no supply, or are too strong with a permanent supply source. If given air supply, you are at 100% step strength again and can do crazy unrealistic breakouts, and then you end up using that air supply for maneuver purposes after that. They should really introduce a static, time limited supply source. Especially since this was a somewhat common scenario in WW2.

  • @conboy

    I like to put the older versions on the forums as people may prefer previous balance changes or whatever. But yeah I'm not the best bug tester. Best of luck!

  • Ok I downloaded v 1.8 from the CS part of the forum. It has the unit showing up at 57,98. I guess you have to download the right scenario - I thought the ones on this part of the forum were the most up-to-date. Now I'm confused... or a bit more confused than usual. I'll give v1.8 a run next time through.

    thanks!

  • I just checked again. I downloaded the scenario (hawkerace-konrad-operations-konrad-i-ii-iii.usc) on 9 Dec 2016 and checked it on the scenario editor to see if I was wrong. The 8 PzD scheduled to arrive in turn 2 is designated to arrive at 57,78. Your board doesn't go north of 94 so the division is designated to arrive 16 squares north of your board northern edge. Maybe I don't have the up-to-date version after all.

    thanks for putting so much effort into these scenarios!

  • @conboy323 thank you for the compliments; however are you certain about the placement issues? Are you up to date with the latest version? I just looked through the deployments and didn't see anything you couldn't put on the board, what unit was it specifically? After I release my most recent map I am going to go through the previous ones and fix up any OOB and rebalance them.

    Regards,

    Hawkerace

  • Challenging and fun. I don't know if it's an error, or just designed to baffle the players, but the last reinforcement armored division is scheduled to arrive off the grid - so it never shows up in the battle so don't drive yourself crazy trying to find a landing point for it.

  • Challenging and fun. I don't know if it's an error, or just designed to baffle the players, but the last reinforcement armored division is scheduled to arrive off the grid - so it never shows up in the battle so don't drive yourself crazy trying to find a landing point for it.

  • @T_Minus

    Hello,

    1. The 20. PzD was refreshed and refitted to full strength at the onset of operations

    Fixed but for the sake of balance I am going to leave it regular experience.

    2. German 6. Panzer Division as of Jan 15th 1945 had 180 Panther tanks: three battalions of 60 Panthers each (should be 7 steps)

    You'll have to tell me where you got this, I was unaware of their refit. I was under the impression that they were relatively medium strength post December 1944

    3. The 31. SS Div (1st turn reinforcement) was not a VGD

    VGD was to refer to them as Volunteer Grenadier Division, I can see why there would be confusion.

    4. The FGB was a heer unit and not Waffen-SS. Also it was never deployed to the Hungarian theatre cause it was busy fighting elsewhere. Same with the "HG" PzKorps

    Yes you're correct about it being Heer, a mistake. However FGB was available during the Vienna operation and further more this is partly an -what if- scenario, particularly with prestige units. Hence, they're only available very late in the rounds, and cost prestige for that matter, they're purely there for the imagination or perhaps if the the Konrad operations were a success these units would be put here. (As well as the HGK is just for added flavor, even though it would have been further north).

    5. The 17. SS PzGrD "GvB" never fought at the Eastern Front but exclusively in the West. You could add in the "Das Reich" and "Hohenstaufen" Divisions instead of that

    I think it was my intention to have Hohenstaufen but I made a mistake. Thanks.

    6. You have the 46. Inf Div in the forcepool as reinforcement but the German 46th Div is already present on the map as a Volksgrenadier-Div

    Removed, thanks.

  • Looks like a cool scenario - Just some sidenotes regarding the Axis OOB:

    1. The 20. PzD was refreshed and refitted to full strength at the onset of operations
    2. German 6. Panzer Division as of Jan 15th 1945 had 180 Panther tanks: three battalions of 60 Panthers each (should be 7 steps)
    3. The 31. SS Div (1st turn reinforcement) was not a VGD
    4. The FGB was a heer unit and not Waffen-SS. Also it was never deployed to the Hungarian theatre cause it was busy fighting elsewhere. Same with the "HG" PzKorps
    5. The 17. SS PzGrD "GvB" never fought at the Eastern Front but exclusively in the West. You could add in the "Das Reich" and "Hohenstaufen" Divisions instead of that
    6. You have the 46. Inf Div in the forcepool as reinforcement but the German 46th Div is already present on the map as a Volksgrenadier-Div

    Thats my two cents - Guess I'm an OOB freak as well yes ^^ And keep up the good work

  • He he, I'm just an OOB freak. As I said, still awesome. (PS. I was also making a Konrad scenario as the Russians. Thief! JK)

  • @Billy Bob Joe

    Hello,

    Yes you're quite and I've made some chances that I hope you're content with:

    I lowered both FHH and 13. PzD to 3 steps BUT added Marder III steps (to represent Hetzers) and fiddled with their supplies.

    The reason I don't want to have them to have initially weak units is because the way that the AI works is they'll just wipe them out come second turn, and I want the player to have a perceived hope that he can save these units. (and I cannot see why they couldn't if they tried). so I want to combine fun with accuracy as best as possible with this game's parameters.

    I am surprised you didn't notice the wrongly placed 15. SS-Kav Korps, which composed of the Cossack divisions, I must have placed it there as a place holder and totally forgotten afterwards - d'oh.

    I added more Prestige units + prestige as well as some Soviet reinforcements coming at the second to last round to keep things fresh and exciting for players drawing out the battle for fun.

    I hope the changes are up to snuff and please continue to enjoy the scenarios I work on, it's fun to see what you guys have in mind!

  • Very cool scenario, but you have 2 OOB mistakes, both of which are in the Budapest pocket. The 1st one is the 13th Pzd and the Feldherrnhalle had barely 60 tanks between them BEFORE the Russians encircled Budapest, so there is no way they should be full strength. the second is the Hungarian I Corps was also encircled in Budapest. Still a great scenario and still very fun. I'm just an OOB freak :)

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