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screenshot [SP] [RT] Bagration - turn the tide (axis) by Bliksem 0 Added on November 15th, 2014 Scenario start date: June 22nd, 1944

Description:

I always felt it was a pity that you could not play the axis in Red Turn as it is a lot more challenging and fun to play the historically loosing side. It is more fun when the odds are against you. Just suppose that the Germans would have heard about operation Bagration and would have send their last reserves to counter this operation (a bit like what happened in the battle of the Bulge). I played myself and won in the 12th and last turn

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Comments:

  • Hi Bliksem

    Nice concept. I was really looking forward to wage an uphill battle as I retreated in front of a Soviet onslaught. However, it seems the AI doesn't have the proper incentives for an offensive drive.

    1) In the northern front area (north of the Dvina, around Vitebsk), the AI sits content to pound the forward troops with artillery, but doesn't look to break through or sever the supply lines. By turn 3, I had sufficient troops to start clearing them out, even though this should have been breached turn 1 and lost turn 2.
    2) Around Orsha, the AI retreated all of its units and put them in defensive rings around Smolensk. That was turn one. Turn two sees the units getting entrenched... Clearly something wrong here. Perhaps to do with the fact that I had surrounded Orsha during turn one? The AI thought it had lost and retreated? Hard to say, but needs more offensive hints in the sector.
    3) The Mogilev river front. Once I had garrisoned the bridges and city, the AI didn't want to cross the river, probably out of fear of ending up without supplies. Although had I lost on Orsha, I would have needed to evacuate, leaving the way wide open for his troops.
    4) The southern front, east of the Dnieper. This area is out of supplies for the AI. He clears out all of his units by the start of turn 3.
    5) The southern front, west of the Dnieper. The biggest offensive drive came from there, but was easily blunted. There's also barely enough supply to get in range of the Bobruisk (only one tile accessible). The AI won't use the "logistics" power btw.

    Hence, overall nice idea, but needs more work on the AI incentives

  • Hi Jeff, Imagine that operation Valkyre was a success and that sadistic strategic Idiot was dead :-).

    It is definitely not mission impossible for the hardened UnityOfCommand Veteran.

  • Hi; Looks to be "mission impossible" but I will have to try it again. "A quick retreat across river barriers on the Northern and Southern fronts and concentrating on the center" might be worth a try-though in reality Hitler would never allow it.

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