Category Archives: News

Developer Diary 9 – Map Making

“Hang yourself or don’t hang yourself, you’ll regret it either way”  — Søren Kierkegaard Work on the new game is continuing apace, and the time has come to confront our old nemesis – map making. If you’ve been following us long enough, … Continue reading

Posted in News | 19 Comments

Developer Diary 8 – Campaign

“I do not intend to send any more evening situation reports until the war becomes more exciting” — Field Marshal Montgomery, one day prior to Battle of the Bulge. A full update on the campaign game will take more than … Continue reading

Posted in News | 27 Comments

Developer Diary 7 – Move it, Soldier!

World War II was, more than any war since Napoleon, a war of movement. So let’s talk about how the units will actually move around the map.Continue reading

Posted in News | 7 Comments

Developer Diary 6 – Fight Fight Fight Fight!!!

Mehr sein als scheinen. — Moltke the Elder, referring to combat system tweaks in Unity of Command Unity of Command is a game that emphasizes maneuver, supply, and logistics over brutal grinding, but even the most daring dash and encirclement will … Continue reading

Posted in News | 11 Comments

Development Diary 5 – The Supply Network

I don’t know what the hell this ‘logistics’ is that Marshall is always talking about, but I want some of it. — Fleet Admiral Ernest J. King One of our goals in the design of the original Unity of Command was … Continue reading

Posted in News | 9 Comments

Development Diary 4 – Report to HQ, ASAP!

We are introducing Headquarters into the new game (please clap!). The HQs bring together functions that were previously abstracted like unit reorganization and bridging, plus many others that are completely new to the system. With very few exceptions, HQs represent historical Allied … Continue reading

Posted in News | 10 Comments

Development Diary 3 – Are You Experienced?

I’m restarting the dev diary series. Note that the game is a work in progress. This dev diary reflects current thinking and any features may be subject to change. Not every system is fleshed out yet – please forgive any hand-waving. … Continue reading

Posted in News | 7 Comments

Sound and Fury: A Review of Armored Thunderbolt by Steven Zaloga

Sound and Fury: A review of Armored Thunderbolt: The U.S. Army Sherman in World War II, by Steven Zaloga   Fury, the 2014 Brad Pitt war movie, opens with some grim statistics. According to the movie, something like 10 Shermans … Continue reading

Posted in News | 2 Comments

The Future of Unity of Command Multiplayer

We recently wrapped up our first official multiplayer tournament – we had a great time. We polled our players for feedback and got some great suggestions for multiplayer in the sequel. I put my games journalist had back on, sat … Continue reading

Posted in News | 4 Comments

Development Diary 2 – Objectives

This post reflects my current thinking on objectives fairly accurately, but don’t be surprised if things change a little from this concept.  The changes here are intended to make objectives work well within a campaign game, which seems to be the … Continue reading

Posted in News | 4 Comments