Making of: Unity of Command front cover

This post is a brief visual intermezzo before Tomislav takes you back to the more substantial matters of gameplay in Unity of Command. For those of you visually inclined or generally interested in game development, I’ll try to cast some light on the UoC graphics production process. We’ll peek into how the UoC cover artwork was made.

Picture on the left is our finished cover design. The starting idea was to make cover that is looking videogamey but with strong hint of a historical WW2 photo. So the main challenge was to recreate that WW2-ish atmosphere.

The artwork consists mostly of 3D rendered imagery composed together using an image editing program. But let’s start from the beginning…

Sketches and concept

I usually start off by doing a bunch of very quick and rough pencil sketches. At the same time I research a lot of relevant visual references, in this case – original WW2 period photos. These initial sketches are never intended as final designs. I just explore around visual possibilities of the theme without much thinking.

After that I made more focused thumbnails, grayscale with color accents. Again, a fairly large number of them done quickly. They help me see what works best in terms of composition and design.┬áThis time I’m taking into account the logo placement and I’m thinking of sketches as being draft layouts for the actual cover. Usually one of the thumbnails, the one with the most “zing”, ends up as a candidate for the final design. From here I proceed and refine the sketch until it’s articulate enough to serve as a starting point and a reference for the production of the final artwork.

Choosing the final motive

The dominant motive that came out of the prototyping process was a german panzergrenadier soldier in winter jacket. I thought it was the coolest of the lot and strongly iconic at the same time. Winter outfit perfectly fits the eastern front theme. I opted for the side view close-up for it exudes some nice heraldic qualities, quite suitable for the strategy game.

Artwork production

First step in production was making of soldier and tank models in a 3D package. They were built as low-resolution polygonal meshes. Additional details such as cloth folds and fur were added via displacement texture mapping. On top of that, I made a basic animation rig for the soldier model. This way it’s easily manipulated into various poses.

Several tanks and pzgrenadiers were then combined into the scene, lit and rendered out in high resolution. Image is afterwards post-processed for the final “sepia effect” of the old photo. Part of this image will be used as the background layer on our cover.

Detailing the foreground motive

Some more detailing was needed for the main motive; soldier head and the helmet. This was done through additional poly model tweaking as well as by adding high resolution texture maps for the face. I wanted the head to look iconic, monumental and instantly recognizable as a WW2 German soldier, altogether having a dark undertone of nazi heroic-realist art. The head was lit using hdr image for skylight effect with addition of two other light sources to create a dramatic and a bit otherworldly atmosphere with deep, obscuring shadows.

Logo design

Our typographic UoC logo needed some juicing up for the cover. I decided to give it more dynamism by throwing in some action arrows. They’d clearly suggest that this is a strategy game. Admittedly, arrows of all kinds are a bit overused in general. That’s why I went for curved 3d rendition having a distinctive elegant quality. UoC’s gameplay is rather fast and flowy and this is very well reflected in the look of the arrows.

Putting it all together

Finally, all these element were brought together into an image editing application. There, each layer was color-corrected and additionally adjusted to blend into the whole. Everything was composed over a spacious stormy sky backdrop to suggest the atmosphere of tension and anticipation. Operational map was added in the lower third of the image for even more “strategic” feel. The map also has a rugged barbed wire quality which fits well with the rest of the image.

And voila – finished Unity of Command front cover artwork.

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8 Responses to Making of: Unity of Command front cover

  1. Jeff says:

    Particularly enjoy these “inside the sausage factory” type posts explaining how things are put together.

    The use of deep shadow to obscure the PG’s eyes adds mood to the scene, yet saved you having to model the eyes at all!

  2. nenad says:

    I’m glad you liked it.

    The eyes were modeled actually. The face works well even when eyes are not obscured. But yeah, there was no need to detail them since I planned the idiomatic shadowed eye sockets all along.

  3. Mike_in_Ohio says:

    I really like the look of the cover… very cool. One question though… I see that you did not model the little Wehrmacht flag decal on the helmet……. just wondering why not… it still looks awesome without.

  4. nenad says:

    Thanks, Mike. Initially I was to put the tricolor decal for more authenticity. At the end, however, I dropped the symbols altogether. Collar insignia is left out as well although this is not noticeable because the logo obscures the spot.

    As you’ve already concluded, the image works well associatively even without the symbols. So we just decided to err on the side of caution and avoid putting in anything that some persons or country laws might consider even remotely objectionable.

  5. Maxim says:

    Why German?

  6. Bill Fuller says:

    How and why are all the infantrymen left-handed? The initial drawings render them as right-handed shooters but the final artwork has them depicted as left-handed shooters? Just curious.

  7. nenad says:

    @Bill

    Never thought of it really. I’m sort of ambidextrous, I’d hold a rifle the left-handed way. I must have unconsciously let it leak into the illustrations :)

    For the obsessive nitpickers – you can easily mod it. Just flip the pngs horizontally and everyone will become right-handed :)

  8. Tobe says:

    This is amazing. Seldom one sees such cohesive style and craftmanship.